Fun game! My only complaint is that in the later game the miners have to go so far to find rocks that they often get hungry by the time they reach them and would return without actually mining anything. To fix this I was forced to make a farm by the edge of the forest nearest the mountain, which also took forever because of the same issue. It would be neat if the trolls could carry just one piece of food with them to allow for a bit of long distance travel, but still leave the need to eat as a consideration.
A very solid plaformer, the only thing I would mention is that some of the edges are a bit 'slippery' and won't let you jump even if you're still on the platform. An example would be the platform that the last checkpoint is on, if you hold down right and try to jump after respawning it often won't let you due to being 'slippery'. Still a fun game though, no section was over difficult even with the slippery edges.
Really not as tough as people are making it out to be, you just have to kite like mad. I used the staff, haven't tried out the others yet. The largest criticism I have is I would like a reset on the skill points, even at a steep soul cost. Another option would be to make it so you have to re-level up after removing the skill point.
Found a bug, was fighting boss 16 on hard, and I beat him before the meter on the right showed up, and got stuck in a loop of him going side to side covered by a black box with an explosion on it, and my character was stuck
Found a glitch where my reactor heat went into the negative, which then caused my exchangers to spaz out and when I added a source of heat I got really high power and heat income, but the heat won't leave my coolant, so I cant fix the problem.
The only problem I have with the game is that if an enemy is in a certain area the turret will miss and have to take a second shot in order to hit said enemy
I feel like the heal passive that some costumes get is bugged, because even when I have no lag and injured cats it sometimes takes far longer than 3 seconds to heal my cats.
Just so you know, in the historical museum, I've had multiple instances of only having the neutral option available immediately after purchasing a chapter, to see the other options I have to leave then return.
Very, very deep and philosophical game, I feel that it does a great job of taking you back to a child's perspective, you can only truly see a very small part of what the world really is, but as you go through each phase of life (or level) you become more familiar with the whole picture, but you may still make mistakes from time to time. It moves you with its simplicity and stirring soundtrack.
Am I the only one having the issue when the enemy who gets reinforcements gets well over the total number of troops that I currently have as his reinforcements? I haven't lost because of it yet, but if it continues to increase at this rate I'm sure I will
pretty solid game, it's pretty fun, only a couple of glitches I've seen so far, one with exiting full-screen, and one with cut-scenes (specifically ones that happen in the middle of combat). One thing that would be helpful to see would be being able to set the ratio of units you want in your army. For example: for every two hammerbashes I want three revo girls one battle blade and 1 chopper, things like that would make it much easier to manage rather than having to manually make everything. Also with unit creation, I noticed that to turn on autobuild, it simple turns on or off every other click, rather than needing a double click. It is a really nice game so far, I've enjoyed it, keep up the good work.
You can do it! That's what the Mine is for. ;)