A good take on a simple concept, with good art and music. I would suggest not having the menu zoom with the rest of the screen when the owl gets close to the cymbal; I had to refresh at one point because the owl was stuck by the cymbal and I couldn't press restart. That, or map keys to the functions, like "R" for restart and Space to wake the owl.
Sneaky Start is when you don't press the accelerator until it says "Go".
Also, Cycle King for most of the game, Sir Colin for the high boost achievements and first places. That's all you need.
For the Piano Challenge, there's a rock about halfway through the stage, shortly after getting off one of the rails, that you need to jump over. That should get you past the piano.
The game is pretty easy to win if you just get up your strength in numbers. Take advantage of your resources just like you would in an RTS. The more cells you have, the more "units" you have, and the more easily you can defeat the enemies.
Very nice game.
The game is an interesting concept, but the shoddy art and sloppy coding are really killing it for me. I didn't much appreciate getting killed by the shrapnel of a yellow bomb from two games previous.