Anyone else notice that when you buy the double shot turret, they can't hit a target after it stops? Other than the tanks, all the others are small enough that the shots go to either side.
The Monk skill "Unarmed Strike" isn't working right for me. It's lvl 1, and I'm getting the Hit +9, but nothing else with gloves. Fully unarmed I'm getting the Block +5 too, but still nothing else. Anyone else having this problem?
Other than that... Fun Game! Though too much input needed to be a true idle game.
I'm aware that the block only works when completely unarmed. It should still add to dmg and hitrate. I'll fix this in an upcoming patch - thanks for noticing!
So... is there a point where you start fighting more Calliseks/Golems? Because I keep fighting to many other things that I can't get my final weapons upgraded enough to be better. - Area 500 and counting. King the First is dead.... haven't spent the time to kill the next. Takes too long to calculate lvl gain.
Okay, I'm having a bug issue. I often bring the 'forging proficiency' up to 100% After this is done, I should always get the 'max' shield rating when I make a new shield. Usually however, it takes several tries for it to go that high.
Other than that, I really like the game. Congrats on making it!
Sorry, that last comment wasn't meant to sound so negative. I do like the game a lot and it has a lot of potential, it just has some balance issues right now. If that were corrected, it'd be a great game.
The Weapon Rank upgrades are excessively overpriced and easy to fail. I've tried to upgrade my current weapon to Rank 3 about 10 times and failed all 10. The pixel cost to upgrade scales way to fast. No retained bonuses mean new weapons aren't worth buying. If I risk losing all my pixels and not succeeding in even ranking my weapon up once, there is no reason to try and buy them. At least, not for a LOT of levels. The other suggestion I'd have is to add Idle upgrades. The increase in reward is barely anything compared to the cost of weapon upgrades. The only way it makes sense is if you're 'click-happy.' At that point it ceases to be an idle game.
So, make some passive upgrades (attack speed for example) and significantly decrease the cost of weapon rank upgrades/significantly decrease the likelihood of an 'upgrade failure.' I'd also suggest having some benefit to levels. (Attack or attack speed, or some type of 'skill point' system (The warrior/magician/thief paths mentioned before).
Thanks for your constructive feedback! I'll look into detail and perhaps during weekend, that wuld give me some time tweaking the balance of the upgrade price.
Though, admittedly, if I see it right the time delay for the stun and tower turbo is 180+active time. I think I can say that for a lot of us, if we spend the time on the game to upgrade stun 170+ times (>1450000 gold) we want to be able to freeze those stupid fliers permanently. The fact that as soon as everything dies the countdown stops means if you really want to exploit it to game breaking you would have to be extremely careful and precise.
Really people? How many of us are going to complain about the auto-start timer? Here's an idea; TURN IT OFF. It's one of the settings. It's also one of the first things I do when I start. Though I would appreciate it if I could set it to default off instead of having to turn it off every time.
I'd like a skill to create your own title. It would be an AP and Gold sink, and prevent getting stuck with a character. Basically once you have gained every title, you would gain a skill that allows you to make a title.
Each level of the skill would allow you to add a certain bonus to the title. Upgrading to level 'E' would allow you to add bonuses to MP instead of just HP. Then would come the stats, then attack, etc. Level 1 would allow you to create a second title and merge the two titles.
The bonuses you could add would be stuff like HP '+10' 'x1.1.' The numbers would be adjusted for each bonus. Ideally the cost would be high in gold and AP, but it wouldn't affect your character's CP (just like the monsters titles). You would have to pay the total previous amount used to create each title to merge them.
The starting bonuses would be small, so it would take several to make a good title, but eventually you would be able to make a title similar to some of the better monster titles.
Okay, I got a question. I was watching my game for a bit, and I saw a region boss (troll at bone cave) come in with only about 1/5 of its HP. Later, I encounter the same region boss and its HP is even lower. After a third occurrence, I began wondering if Region Bosses don't regain health after they kill you. Is that suppose to happen? Or is it some form of bug?
Bullets tilted to center a bit. It won't miss enemies that easy now.