I'm confused... it's a black screen with what appears to be a main menu circle in the top left. Clicking randomly in the black turned it pink, then black again...
Wish it was more obvious what color each tool was specialized in.
They are all different colors, but those colors have no correlation to the ink they use.
Ok, I actually died for, I think, the first time in the entire series, thanks to "The one who really need therapy is..."
I understand the correct answer now, but EVERYONE IN THIS GAME NEEDS THERAPY
Thanks for the feedback. Do you mean you can't see anything except the UI? Can you tell us what browser, cpu, gpu you are using? or send us a screenshot to waywaygroup@gmail.com Thank you it would be a lot of help.
Ok, I've fought (and thought) my way through everything but that last "shooting gallery"... the final blast always gets there just a moment too late. I've tried pausing every step, I've tried not pausing at all... is this level even possible?
I even checked a walkthrough, and their timing looks different compared to what I see...
It's well drawn, but feels shallow.
There's no way to know what special abilities actually do that I could find, leading to blind choices at many times (What's with the monk spell where our heads turn into flaming skulls??)
I found the "sell" function purely by accident. It's odd that the "Store" icon has that functionality in one screen but not the other.
It's odd that you can reply earlier adventures in the same "scene" but not previous scenes.
Does character level actually do anything at all? Why is it there?
Very Nice! I felt these were some of your better puzzles, and I really liked the "collectable = hint" mechanism... I needed two. Once to get through the loose earth because I wound never have considered doing THAT to THE THING, and another because I didn't spot the bar of metal, but both hints got things on the right track without being too much. Two thumbs up.
One bug: On the altar screen I dropped the air wand and it turned into another blue gnome that I couldn't interact with. When I left the screen and returned it was gone (along with the wand) and I needed to reload a save.
Also: BLOODY GNOMES BEHIND EVERYTHING
Hi, thanks. Yeah, the point is that doing THAT (Qwert's ability) is like a wildcard, you need to use it on a lot of THINGS to see what happens, because it's not as predictable as say Water or Fire. But hey, that's what the hints can help with. About dropping the wand at the altar - I meant to disable dropping things in that location, but forgot... there are so many possible combinations in this game that it's been hard to keep track. :D But I'll fix that.
Hey! The boulder does NOT turn 90 degrees clockwise when pushed!
It goes straight when pushed and turns 90 degrees clockwise when it hits an obstacle... NOT THE SAME THING.
Very Very nice. First game I've replayed in a long time.
My only niggling complaint is that the E prompt is inconsistent... sometimes I have to walk away and back to get it to show up on a character, and, when I first arrive home, it's always backwards...
The controls are TERRIBLE for me... arrow keys will not take half the time, and right arrow about 20% of the time turns into "run right for 30s"... extremely frustrating for what seems like a neat puzzle game.
I was about to post something critical of the presented "science", but I notice that you are trying to at least respond to specific errors and may actually correct them, so I'll juts say that the gameplay is nice and nothing moves "much slowly". (#9)
You can use the small "refresh" button to the left of the Continue button to reset your progress and play again!