you can use the facebook link without doing anything on facebook. You don't even have to be logged in. However save it for the second checkpoint because you'll get more money
the problem is the game is too random. I can play the same map twice and do the same thing while controlling both players and have a different result. If there was some way that skill could guarantee a win for each map then it would be fun but as it is now I might as well flip a coin and hope I don't land on my head...
The game is decent and the drafting concept is great (although boost maybe not so much since it makes it too easy). However the fact that there is no way to tighten or upgrade turning is game breaking, especially in the slalom challenges.
Could really use a promote all button. Getting tired of scrolling the 5 pages of staff I have at each mall to promote the one or two non 3-star workers.
This could really use some snappy newspaper headlines. "Madman runs down people with lawn mower" "Recommend wearing armor near this man's house" "Global Warming traced back to one man and his lawnmower!"
This is the worst game I have ever played on kongregate. There are holes (no pun intended) in the logic behind the game of pure luck. The achievements are buggy as I have ever seen which usually means poor game programming. And why are there so many advertisements for the game when its given to us for free?!
I don't like the fact that the upgrades reset in story mode for each run. For survival I understand this but I feel that story mode should be more casual gameplay then having to grind it out for the minimal upgrades we get from ranking up.
Could use a flip button as well as rotate. Ran into a couple of instances where I needed to and couldn't flip an item I had, then had to shuffle my inventory for 2 mins to get it in.
I get the idea behind the unorthodox control scheme and that its something new and different which is great, but I'd like the option to choose a more orthodox style if I want to.
I bet I"m the only person to every managed to lose a character in the tutorial. I shot one of my own characters with a holy bolt, kinda a weird option to have XD
The puzzles are fun but I really wish that my mouse wouldn't stop tracking every time I move over the outside line... makes for frustration when filling in the outside colors.
I'd like to see some kind of checkpoint system in place or extra lives after "x" number of unlocks. As is the game is fun but you are limited in how far you can get by your skill and reflexes, with checkpoints and/or more lives it would make it so more players could progress further.
@pscharff Yeah pretty much like the liquid rage potions... just something that allows someone to use up their lower tiered, more common collectibles vs the higher tiers. I have enough for 4 full sets of kobold belts minus the orange...
I like all the added features to this game and the concepts behind it, but the fact that you cannot control the battle is just something that I cannot get past for a game. Most battles I might as well be flipping a coin, and the limited strategy I can employ from time to time still just means that the coin is weighted slightly in my favor. The best way I think to make the game more approachable and fun would be to allow players to place their cards and have crystals only count down after a card is placed (something like tyrant's system).
Just from a very early on perspective, I would like to see the crafting system either expanded or boiled down. I don't see the point in getting 10 brown kobold belts when I need an orange one to complete the set. Either make it one type for everything or that we can upgrade the lower tiers to higher tiers. ex: 2 brown = blue; 2 blue = 2 green; etc...
You can buy off missions in order to get the achievement. You just have to complete any mission after you have bought them in order for the achievement to update.
Checkpoints make sens in an finished game with an end. This is actually a survival, so I can't add checkpoint to the infinite :)