Have to agree with most of the comments: very irritating if the goal of your mission doesn't spawn or gets stuck in the rocks. Good game, but just needs polishing that things like that don't happen.
I liked it. The only things which made me give it a 4 instead of a 5 are the lack of a save game feature (or at least some way to resume play after you close your browser to go to sleep) and the possibility to cheat with the greying out, which means you don't have to use logic, just keep colouring till things light up, and the lack of an undo button.
Only other remark which would probably make the game better: the lines highlight where your cursor is, but highlight the numbers too and work a bit on readability, hard to see the greyed out numbers when you're a bit colourblind.
Lots of the later levels seem overkill. i got no problem with hard games, but having to rely on luck that a certain aircraft spawns in a place where there would happen to be an opening withing a certain timeframe is not my idea of a fun game.
Not too bad, nice artwork and the music isn't too shabby, just a bit repetitive. The letters are just overlayed and a bit transparant, so its not like its hard to find if you unfocus your eyes. It would be more fun if you could add in items which look like letters and you have to find those in the artwork (candlestick shaped like an I for example).
Also needs a way to discourage random clicking, with some time you can easily find the letters you just can't see with random clicking
Seemingly not tested?
Have the respect to run your description trough a spell checker. If you put up a description like this (no punctuation, spelling errors), you show you have no respect for your own game and you kinda torpedo your own game from the start.
I gotta agree with the stretching and speed (also the animation, it looks like the guy is skating around). This is basically a bad ripoff of the falling star game? (if it was to learn coding and get better yourself, it might be a good first attempt, else i'd try to be a bit more original overall)
Looks very nice but couldn't really play it, reason being: this game is hell for those who are red colorblind. Someone told me there are arrows which point where you can go, but i can't make them out :/
Nice first attempt. As the game is now, it's entertaining, but a bit to easy. I have to agree with the defence comments, max that first, and use defence gear, and i didn't get damaged at all (final boss critt me for 0) while my items and the rest of the points gave me more than enough damage.
I also wonder why we can "play on", since every boss is gone and doesn't respawn, and with the final weapon (only buyable after doing the boss i guess? don't really know since i never needed to go back) oneshotting everything. (or is the playing after the final boss actually just to show off the final weapon?)
I also notice 4 other achievements? Are these even used? or just a filler?
Yes, i know what was missing, i know where it was, just cause i don't click exactely on the place i shouldn't lose. a bit bigger radius for missing things would indeed be handy.
The only thing making the "hard" missions hard, is the fact that the little ships which create the shields, are covered by the shields of others, so you just have to wait 10 minutes till they move so you can actually get trough their invulnerability.
Great game, only 1 giant problem with it: i did the last level serveral times, and there just aren't enough people sometimes, last game i did it i got around 15 liters, the required amount is 25. Yet i stripped every guy down to the raw skeleton. This means you really need to make sure the goal is obtainable instead of just waiting till the rng decides you get enough people.
Mr. Yominokuni, I have been trying to fix the game and so far it doesn't work, also I have respect for my games that I create.