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Game comments and reviews
Sep. 28, 2019
there is one lvl that looks like T and there are two small shapes at the bottow which you can switch as they got the same edge. you need to place them exactly in their spot... even filling in correctly the board will not acknowledge the level... should be fixed or piece should be merged.
Developer Reply
Someone reported the same issue, I'm working on a fix for this. It should be published in few hours.
Sep. 21, 2019
Did I just used a portal to move my Ant Colony to another place? Wouldn't it be just easier to make a button to find new place to colonize? Just to make it clear... i dont mind space Ants but..... ;]
I like portals ;-) In the game they don't bring you too far but for an ant are thousand of miles :-)
Sep. 14, 2019
Increase reward 100$. ok nice upgrade. but by how much? Better tooltips would be great.
Sep. 12, 2019
Possibly 400 upgrades issue related with random number of ants which in case you get high buys may lead to not enough items in shop. Possibly you could add dummy buy at the end of the shop "ant food" so its possible to reach 400 upgrades
Apr. 21, 2019
I think thats what Slom0 want to say that it case of curves and dots that change their angle it seems like paddle starts to swirl faster. not sure if its real or just visual.
Feb. 14, 2019
Cant speed up score screen...
ball can slip between a wall and paddle. intended? kind of lame ;] if I got a gun and I loose a life, i can keep ball at paddle and finish game with gun... should release ball after some time automatically or delete bonuses when ball falls.
Feb. 06, 2019
Keep it nice and simple. Good job.
Feb. 03, 2019
I am Goku and I can not fight back?! Pacifist? Need a rework.
I didn't have enough time but good call, I'll work on it
Jan. 24, 2019
also think of linking dmg with speed. else no real benefit from lvl up and clicking...
You could also think about implementing number scaling - K -> M -> G -> T etc... else game looks like a big mess.
Jan. 20, 2019
Seems scrolling up and down speed up power generation. Nice!
Dec. 28, 2018
I did not yet played the game but I already love the idea :D
Dec. 23, 2018
1) skill tree - need more variaty. As of now the only aim of the game is to kill enemies from touching you. there are no range minions so you dont need endurance and so on... all you need is pure dmg to kill whats walking towards you. You need more skills - AOE dmg, penetration, slow, stun maybe confusion (walking other way/ attacking), burn (firewall maybe even), push back, maybe even some kind of ultimate - bolder ever x sec that kil anything that it pass thorugh. Aim of game - after 3rd run I have unlocked almost anything and there is nothing NEW to be unlocked. All skills are the same, all stats are just flat increase - there is no real progress. Anyway gj for a start.
You described the second skill tree :) I'm planing to do this after quest system.
Dec. 22, 2018
I am an archer and i am fighting melee enemies. I dont want to build dmg... nooooo... i want to build resistance and life steal cause i want to fight hand in hand. well... ... ... figure it out.
Dec. 16, 2018
Maybe you can also add day/night on/off button... after few days its starting to piss me off.
zero tool tips or instruction. work on that.
Nov. 05, 2018
same here lost progress...
I am really sorry for that :( Please, check If your browser allows 3rd party cookies, or If your history in this site os not blocked.Let me know if it worked!
Nov. 03, 2018
There is something wrong with Hitori puzzle. if I get 4 same numbers in a square I pick any diagonal as white / black but system "know better" and mark this as an error. Need to be looked at.
Can you give me a specific puzzle number. There may be an error somewhere, but each puzzle should have a unique solution, and no guessing should be required
Oct. 29, 2018
Some improvement. Good job. Keep on working on the game :)
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