If you want to reduce the importance of INT for speed runs, instead of making a flat 0.5% cooldown reduction, you can make it a 0.25% reduction + squareroot(INTx4), of course, change the numbers as you see fit, this is just a suggestion. I enjoyed the game, but dont really have the desire to play it multiple times to get highscore.
Not a prob and thanks for the suggestion :) When I designed this I actually liked the idea of having different stats having different values throughout the game phases. So while Int is quite strong for endgame, I did build it in that way so that players can let loose with skills at the end as a treat for getting that far, rather than having a total balance throughout all phases. Totally understandable about the speedrun thing, it's definitely not everyone's cup of tea, and if I had more time to spend on this game I would have more maps and challenge modes for players to continue with.
Finished it, 5/5 stars, needed 0 help from any walkthrough, idk why everyone is crying about Slider puzzles (maybe because they didnt have the clues for it and thought they should've already solved it but couldnt yet); I will agree the puppet is a bit sensitive, but i took a screenshot and compared to a screenshot so i got it right on my first try... but i can understand the difficulty for those who didn't use a screenshot. Puzzles were overall intuitive and definitely one of the better escape games I've played ^^
At level 7 Mage in Impossible I have best staff (Arce Stava) and best armour (Arce Armoura).
I think this game is a bit too easy from here (except probably very late game)...
Bandit Magi and Jean hood (in Bandit Queen quest) have their life bar removed (sometimes) and the red circle underneath them. This makes it hard to tell that they are an enemy and not part of the environment. It happens after you die (each magi took me 3~5 deaths and Jean only 4 -- make the magi weaker? they are overpowered because one magi is like a Jean and Jean gives 2x as much exp and silvers). Anyways, It may be caused from the glitching when they go through walls. And Jean didn't go back to her original position when I died my second time.
When you miss an enemy with a spell or attack, the spell or attack instantly becomes available (cooldown). This shouldnt happen? Else what is the point of a miss or dodge/evasion.
Uhh what does hint mode do exactly?
I think the hint mode has SIX differences not five, (on the third and fourth one i played through hint mode), and in hint mode you can score an extra five points while the page is about to/is flipping
Hmm, heres a good idea: have some cursors shoot different ways (like one cursor attacks diagonally, another vertically etc...) that way someone doesnt need to sit at their chair holding spacebar and constantly upgrading, otherwise story mode seems quite interesting and i dont think the "More Stats" button works either
One more thing, there are glitched cursors that appear at the very top that appear to be "bouncing" they also appear at the bottom, and sometimes they just head directly at your ship
Looks good, keep it up
There seems to be a problem equipping elements for a staff (i just bought a fire element and cannot augment it onto my staff), any help? or is it impossible to have elements on a staff?
if u get Popo to use 3 herbal preparations and then use poison dart, she can do 19 damage every turn for four turns (that 76 damage!) and herbal preparations can also heal her if she ever takes damage
got a bug where shurikens kept hitting me and i was standing immune to them while i couldn't kill anything. it was caused probably by too fast UP buttons and too many shruikens, i couldn't even type 1 letter before i sat back down! otherwise a good game
Not a prob and thanks for the suggestion :) When I designed this I actually liked the idea of having different stats having different values throughout the game phases. So while Int is quite strong for endgame, I did build it in that way so that players can let loose with skills at the end as a treat for getting that far, rather than having a total balance throughout all phases. Totally understandable about the speedrun thing, it's definitely not everyone's cup of tea, and if I had more time to spend on this game I would have more maps and challenge modes for players to continue with.