In the Skill Details, there's a "GPS" value. This is calculated as "Gold Per Worker" x "# of Workers", which technically means "Gold Per Individual Job Completion".
However, I think the majority of us players would "GPS" to really mean "Gold Per Second" especially when the progress bars are nothing but a blur. And that's one stat that's missing.
Suggest to add two more stats: "Time/Job", and then "Gold/sec". From this data I can then determine that actual "Gold/sec" would be the current confusing "GPS" value divided by "Time/Job".
The game was stuck on Loading. Saw the comment about it maybe related to Ad Blocker filters. After adding this custom filter exception, it works: @@/images/social_$image
It sure is ... I had the SD music in as a placeholder and when I finally changed it to music specifically for Swarm Sim the players revolted and demanded the SD music back :)
It's ticks each time a enemy is spawned, it's off screen because I don't want them to materialize from thin air in front of your eyes. May change the way spawning appears in the future. Thanks for playing!
...and how many times did I rotate the wrong direction because I lost my orientation?
Perhaps if the W/R rotate tips were always on the screen (like in the corners), that would help. Otherwise, it's pretty cool.
Yes.