Why is a 2.6 star game in the BotD pool to begin with? The fact that it doesn't track the information needed for the badge is a whole other issue entirely.
Defender counts everything as a headshot, but Time Attack just has tons of targets to shoot in 30 seconds. Default Heavy Loadout on Time Attack and always aiming into packs of targets will get you 2 of the 3 badges (including BotD) in a few minutes.
Those who are getting BotD - Turn off the dialogue on the main menu or in the pause menu. She's super annoying and actively makes the game worse because of how often you have to skip her pointless taunting.
The controls are pretty unresponsive so don't expect to have a good time even if you love difficult platformers. (Apparently 144 Hz monitors forces it into 'slow mode'. Good luck with your frame perfect inputs)
Daily rewards should not have a 24 hour timer from when they are claimed.
24 hours from when you accept the reward will be guaranteed to set you backwards every single day by at least a few seconds, and in practice minutes to possibly even hours. Even if you just set it to 23 hours to allow for this, it would work better for everyone regardless of their amount of playtime.
Ok... how about this: We will set it so that if you accept the reward within 24 hours, like before, the next one is available 24 hours - the time it took to accept it. And over 24 hours, it defaults to 24 hours.
Since speed from first cast is how the score is determined, hotkeys to quickly activate the abilities without having to click them each time would be nice.
Maybe it's just me, but the red text highlighting which resource you don't have enough of to afford something is incredibly hard to read.
If I'm not the only one having issues reading it, it might be worth changing to make it a little more legible.
The animals are far more terrifying than the zombies. Those rabbits are more elusive than a yeti and the birds don't seem like much at first. But 15 waves later it's like a Hitchcock film. A very good attempt at a Balloon In A Wasteland successor.
I'm perfectly fine with the offering of items for those paying real money for them. I understand that, it doesn't bother me at all. But to make the game that much easier for them on top of making people wait to play more days I believe will make people lose interest quickly.
You don't go into red facilities until you purchase your first red upgrade. If you're just playing for the trophies it would be a good idea to wait until you can afford every red upgrade before purchasing any of them.
Playing levels passively is a fairly easy way to get extra money after you have the 3 second computer hacking upgrade. You can usually get all the computers using very few points. You can then use your remaining points to click lights of and lock doors to keep your combo to 10 until you are out. After that, hit the main computer and repeat.
Ok... how about this: We will set it so that if you accept the reward within 24 hours, like before, the next one is available 24 hours - the time it took to accept it. And over 24 hours, it defaults to 24 hours.