I forget to write (in my three comments-advices three pages older), it's MUCH BETTER to equip some items with power regeneration for all characters (10-20 per turn). Health regeneration is well to, but less because two clerics heal everybody. For cleric's maces, damage isn't important, but it's a bit for conjuror and much for ranger. For this reason, it's better a crossbow for ranger. Kill %, stun %, decrease defense %, accuracy and poison is advisable for ranger; who is the true killer of the roleparty.
ABOUT SURVIVAL MODE (3/3): CAUTION with open new windows while playing or click on profile, etc while playing: it's impossible to save this game, and you can lose it!! I lost it twice when I was about to reach level 40. You have to resist 40 waves of enemies: greenskins, humans, undead and dwarfs (the hardest, because they're Garin's favourites). The way to win is the following: KILL ALL THE ENEMIES LESS ONE (the less powerfull). Then leave him with few life and about to die and pass turns healing, purifying and recovering mana. And choose the character who must kill this last enemy carefully: by quickness scale (1st: ranger, 2nd. manasprite, 3rd: conjurer, 4th: wargolem, 5th & 6th: clerics); the following one will be who will begin next battle. I use the conjurer to kill and then the war golem can cast invulnerability and clerics can cast anoint for ranger and holy light. Good luck and enjoy!! 5*****
ABOUT SURVIVAL MODE (2/3): Skills chosen: Cleric A: heal, anoint, revive, heal all, purify / Cleric B: same but with Holy light instead of purify / Conjurer: refresh energies, wargolem, manasprite, Eldritch Aegis (all the time active without casting more times??) and Call soul (never used, perhaps better banish) / Ranger: Pierce, Hail of Arrows, Pin, Focus, Envenomed Arrow (better than curatives, never used, because clerics heal everybody). Clerics extra 5 skillpoints to benediction, conjurer never mind and ranger 6 to creature lore. Quickness isn't very important here.
ABOUT SURVIVAL MODE (1/3): I've won the hard badge (arrived to level 40. I had to suicide for finishing, submit and get this badge). Without problems with the following party: cleric-war golem-cleric/conjurer-manasprite-ranger. A defensive team, very important in this survival mode. Slow, but tough-invincible (I tried first with my classical team, and it was quickly defeat!). Clerics heal (one purify, other holy light). Conjurer summons wargolem and manasprite and is always taking care (refreshing) of them. Ranger is the ofesive character (hail of arrows and pierce). Don't choose Hunter's prowess for him or her! Cause is there aren't deep creatures in this mode.
Dude! You just completed the Hardest of Core achievement in Monsters' Den and won the Hardest of Core badge and 60 points!
Got with a classical rolegame party: warrior, cleric, ranger and mage.
My points distribution, per level:
Warrior: 1-2, STR,1-2 END.
Cleric: 2 END, 1 INT.
Ranger: 1 END, 2 DEX.
Mage: 1 END, 2 INT.
Items with quickness up useful for mage and ranger, they can stun poweful enemies or lauch a massive atack first.
Items with health regeneration useful for everybody, and with mana regeneration very useful for cleric (so he can heal always) and for mage (electrical storm).
It's better to fight with all enemies, for collecting the best items possible.
Very funny and playable flashgame. It's a true pride for our avatars to appear as "monsters" in the game! Thanks from Blanca, Vacalechera and Zacathehippo. Original idea the subject of rugby and the tackles. Sounds are a nice surprise and the "go team" is another spectacular idea. Full of creativity and more with the new updates; this game is fantastic for being only the second game made by him. Surely he'll do great things in future. Gràcies Casimodo i endavant! Esperem més jocs teus! 5 * * * * *