So all of the attribute boosts are supposed to boost their respective attribute by four points per level... but they only increase my characters attributes by one point... so... pretty sure that is very much wrong.
I think you need to regain some amount of health from defeating enemy planets, otherwise when you end up having to fight 2-4 planets in a row, you simply dont have the health. Another suggestion, this is for a structure: it essentially is a rocket sideways on the planet which speeds up the planet's rotation speed.
Thanks for playing and commenting! There is a small regain at the moment, you get the same amount of health between two battles as you would from a regular scan. It is intentional that it is very dangerous to fight multiple planets in one turn, so the player still has to consider which fields to uncover with the next scan even if it is in seemingly non-dangerous territory. Your suggestion could indeed be interesting: sacrificing one weapon slot against the ability to rotate the planet faster could sounds like a cool trade off. Noted for potential sequel! ;-)
Loved it. Made me happy and sad at the same time in the end. Cried a bit too. It was heartwarming and heartbreaking at the same time. Beautiful all the way. This was a touching story. I applaud you.
Personally, I think you should get to choose the class of your starting character, and maybe modify their appearance. Gender, armor coloration, to truly make em unique.
My only complaint is that the bosses are always so close, or are constantly crashing into your base. This is very problematic with Villalobos, due to the very large swarm of drones he spawns which end up stuck to the outside of your base.
Odd. I wonder why the music cut out. Either an update caused a glitch or Kongregate decided to be herp-a-derp and somehow caused it. Either way it is a shame. Hopefully it will soon be fixed. Still a great game! 5/5
Thanks for playing and commenting! There is a small regain at the moment, you get the same amount of health between two battles as you would from a regular scan. It is intentional that it is very dangerous to fight multiple planets in one turn, so the player still has to consider which fields to uncover with the next scan even if it is in seemingly non-dangerous territory. Your suggestion could indeed be interesting: sacrificing one weapon slot against the ability to rotate the planet faster could sounds like a cool trade off. Noted for potential sequel! ;-)