If you want to do a "Ultima Online" clone for blacksmithy/alchemy/tailoring, you could/should improve a couple of things:
1) please let me buy 1-10-100-1000 items at once and not only with this "click until your mouse explodes" style
2) if I need to craft 800 items before reaching the maximum skill level, please do a "macro" system
Finished, hoping only that the combat system could be better after some playing.
It's a mistake: the whole game is nonsense, if you have a 80% to hit with a 5d6 weapon you are sure that you will miss 80% of your attacks ( miss/blocked ) instead of 20%, dealing 10-12 damage.
The enemy with 25% to hit, hits you almost always.
Many problems, too many.
How can you call this a "game" ?
It's only about trying to compare all the elements...if you enjoy this, have a good time...but this is not a "game"...
The Exp system is too bad...the game could be A LOT better with a normal exp system.
It's ok to decrease the exp when you become stronger...but not so much...