You literally made Adolf Hitler get off his throne in the midst of the flames of hell, walk into the bathroom, and sob quietly in the corner of a shower. He held a bottle of cheap whiskey in his shaking hand, no longer secure in his position as the world’s least likeable human being.
Played hundred duels. 47 players used fire, 28 used aether, 10 used darkness, and the remaining 15 used some other element. Nobody used light or air.
This game has some major balance problems. Seems fun at first, until you end up dueling fire twenty times in a row.
Is it just me, or are Technomancers completely useless? Nice range but puny power and speed. They're supposed to be an advanced unit, but Engineers (basic unit) easily outperform them.
Do this! Do that! Don't touch that! Don't talk back! Behave! Be still!
This reminded me of my childhood: strict rules, most of which seemed to make no sense. Until I grew up.
Challenge 6 is easy once you realize that you don't have time to worry about damage. Just grab some ammo and charge into the thickest concentration of orbs, firing like crazy.
@Sjakkern: work as stablehand for strength and constitution, forest holidays for more constitution and then theology for even more constitution. Also train combat attack and defense to 100 and you shouldn't have any problems.
@Schnitzel1993: The recruits aim faster as they level up. Better hope that you hired someone competent, though: those values seem to go up randomly. My L52 militia recruit has base aiming of 42 (lightning-fast) but his base teamwork is still only 16.