Great, now there's no need to wait for research
But still most of the upgrades are still useless. 0.001% extra damage or something like this, even though there's really no difficulty in killing enemies, the only thing I need is research material. Anything else is pointless
I have some suggestions:
Allow us to choose what slot to unlock, but whatever it is the price rises for the next slot, know what I mean?
Also make us have to unlock it again to place a next tier card on it. You need to have money sink and this makes us feel strategic
3)There's something odd with the buff times. I feel like there's a point where having many of them is more harmfull than good, as the heroes will keep casting and recasting them as they end and actually won't have much time to attack. Aso some of the buffs (for example from the Leadership tree) should actually be permanent auras? Maybe?
4)Autosell options. Sell every crap bellow level 3 or sell any bow or something alike
5)This I just didn't understand. Does spellpower help divine casters?
6)It's really cool for you to have to equip your heroes accordingly with the enemy you will face. Sometimes a weak ninja is harder to beat than a strong ghoul if you don't build it right. Nice. But having to look around in the inventory for what you can give to your people everytime is somewhat annoying. I want to have a good item that can stay equipped. I'm not sure what I want here because taking this somehow out would be bad, but... Make trinkets with elements so I can change only them?
Amazing game! I played a lot of runs and loved it. I like that I don't need to control the dudes, just build them well and hope for the best.
Couple of suggestions though:
1) Let me build my own characters instead of picking them from a random pool. Or give me a fix list of well built ones. Otherwise me and my OCD will reroll and reroll them for hours untill I get someone that I want. Maybe make challenges (play with a all mage party, play without a divine caster) to force us some variety
2)As the others recommended, make a NG+. Or, make this a RogueLite, where if you reach some goals you can start your next runs with certain benefits (For example "Reach level 6 = Start with gear level 3", "Defeat the dragon= Start the game with one more skill point" or "Finish the game with a full mage party = Start the game with a wolf pet"). This will improve the replay value
Developer. I don't know if I'm doing it too wrong or too right, but I'm at a point where no other upgrade worth besides the extra EXP. I one hit kill enemies that doesn't give a single %, and I didn't even focused on damage. Ally is by far the most advanced of my characters. All I do is Dispersion, Ally. Dispersion, Ally. What's wrong? That started to happen after your last update
A little thing. I'm one of those people who like symmetric, and the game leads you to one situation where you will have more milk income or cookie income. If you make the use of cookies for milk upgrade, not cookies upgrading cookies, for example, this will be a thing of the past. I'll play a little more and see anything else I would find cool :)
Awesome game, developer! It's nice to see how even simple games can be so cool with a bunch of cool ideas.
My complain, as complains are the most appealing thoughts of gamers:
It's too short for a idle game...
I know it's infinite, but after you beat 16 hard mode it seems pointless to keep going further
Half a day of game at most
Also, as all games with offline bonus, there is a cheat: If you change the clock of your computer when the game is closed and then open it again, you may gain a year of offline bonus in like, 10 seconds :3
If any unit survive, you will see how many troops there is in the barbarian village. If all die, there is no one to report...