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Game comments and reviews
Oct. 14, 2025
Just doing the rounds in a graveyard of old times.
Mar. 01, 2020
Still one of my favorites, after all these years.
Aug. 21, 2012
I am so very pleased that this is not multiplayer.
May. 10, 2012
Needs a mute button, badly. Otherwise: Awesome.
Apr. 11, 2012
Micah, you catch a fish by clicking on it when it pops up on the fourth river. Freedo is hanging in the cave on the spider bonus level.
Apr. 10, 2012
Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.
fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.
Jan. 14, 2012
You can kill ninjas by having a few weak towers at the beginning and a killzone farther forward, with big spike towers (Ballista or Fire-nova), or with meteors. You can't simply ignore them in your scheme or they'll get all your gems.
Jan. 08, 2012
The fact that Combiners aren't able to add fractions of different denominators is, frankly, stupid. No other item is picky about denominators.
Dec. 30, 2011
To beat the aliens, farm out a 25-giant team and place them in each of the following three Prefectures: Nagasaki, Ishikawa, Hokkaido. Be brutally aggressive. Put your giants on hold on their lightning squad location, then set them to will once they get there. Wait a few seconds before using your Speed strategy - If you get stunned, wait for it to fall off before using it. After that, enjoy your giants just decimating their squads. If any giants fall, replace them with fire mages - they're the only ranged AoE. Don't bother with healers, they just get shredded in theassault and take more micromanagement.
Dec. 22, 2011
The links all make perfect sense. You can only exit out the side of a tile if all the exits from that tile synch with the entrances to the destination tile.
Jul. 19, 2011
The mystery upgrade gives you a minor recovery mechanism when you crash. It's nifty, but not worth the 3k cost.
Jul. 17, 2011
Couldn't find a mute button. I rather enjoy being able to play my games without drowning out, say, a skype conversation. Please to be adding them in the future.
Mar. 06, 2011
Major props to Tommy Robin. Some of the best music I've heard in a flash game for a *long* time.
Mar. 02, 2011
Tried loads of different buying patterns - the only one that worked for me was diving straight for the dart/laser upgrades, ignoring everything else. After capping that, I went for the plasma snakes. I wasn't able to kill the bonus boss before he flew off, but I think had I gotten MOAB missles first, I'd have gotten him.
Feb. 10, 2011
The fact that you have to grind wins to unlock the second half of the decks is really, really annoying. I can understand a few wins, but ~15 per deck is just ludicrous.
Jul. 21, 2009
While I can appreciate the lampshading, the constant movement from X to Enter to clicking etc. gets highly annoying. Haven't played 2 yet, but I hope it solves that issue.
Jul. 18, 2009
Serb, It's Lovecraft. Cthulu and all that jazz, you know?
Jul. 04, 2009
Kinda reminds me of Spore. Still a neat game, and I'd like to see badges for it.
Dec. 14, 2008
you get splash by getting a high level mage. I think level 6, Destructor only iirc
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