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Zarylo's Comments

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Slim World

Play Slim World

Apr. 07, 2015

Rating: 8

this game is funny but it does not scale well. At all.

Reactor Incremental

Play Reactor Incremental

Feb. 08, 2015

Rating: 2

I think I consider it a misstake to invest EP in unleashed fuel cells. To burn 100 protium cells will have the same effect as the upgrade without the drawback. But I might not get there as fast with the upgrade because of cooling issues.

AdVenture Capitalist

Play AdVenture Capitalist

Feb. 06, 2015

Rating: -11

How much does the mute button cost?

Reactor Incremental

Play Reactor Incremental

Feb. 02, 2015

Rating: 16

this was funny. Now that I have installed 28 Nefastium Cells with stable cooling, and a screenfull of ultimate capacitors ... there is nothing more to do. the upgrades become meaningless very fast since their use increases in a linear manner and not exponentially like the price does. Sole exception is the manual venting upgrade.

Conquer Mars

Play Conquer Mars

Dec. 13, 2014

Rating: 4

Continuing: What is this new sudden death thing supposed to be? And why do nukes increase exponentially in price? Nukes are HARDLY worth 400 bucks, considering there are shields as a meaningful defense against them, I don't understand why some people focus on missiles; and I do NOT understand why their price proliferates as it does. Even the AI uses missiles crazily. Personally I consider a handful situationally useful. But I win against a lot of players that waste their money on them and fire them off mindlessly.

Conquer Mars

Play Conquer Mars

Dec. 13, 2014

Rating: 3

Great game concept. It's a lot of casual fun. But there is no content whatsoever. Once you've beaten the AI there is nothing to do. The multiplayer part is a ton of fun ofcourse, but the players won't stick around long enough if there is no pve content to have them stick around. The Tanks are paytoplay. Only paying players have a tactical advantage. This is no good. There are no useful hotkeys, it's clicking party all the time when all you want to do is creating a few new units. There should be infinite serial production queues rather than 20 parallel production slots. know what is good against the Halberger? Laser drones. But you can only build 20 laser drones at a time. If you could set a base to infinitely produce laser drones until you either run dry or tell it to stop, there is no point in bothering to build swarm units.

BioDomination

Play BioDomination

Aug. 14, 2014

Rating: 0

This would be a okay game if it was the first of its kind but it isn't. The music is a headache, the graphics are sloppy and the gameplay very generic. all cells have the same function, growth rate and unit cap. steroids can't have defensive units stationed, and neutral cells have no defense either, making their takeover far too easy.

Robots Initiate Work Sequence

Play Robots Initiate Work Sequence

Aug. 14, 2014

Rating: -2

everyone already mentioned the obvious speed glitch which is a dealbreaker. Another thing I like to point out: the sounds are recycled. I don't want to hear the sounds from glean here that is weird.

Glean 2

Play Glean 2

Jul. 31, 2014

Rating: 3

yes Mashadaar, robots need oxygen, they have engines (that drive the drill) that needs both fuel and oxygen in order to burn the fuel. this is also why submarines need to resurface every once in a while (the diesel ones) because their engines need oxygen as well. (the modern ones with atomic reactors in them can make for longer without resurfacing because they have electric engines)

Reprisal

Play Reprisal

Jul. 20, 2014

Rating: 0

the upper parts of the screen are so fuzzy ... like some kind of out-of-focus. But there is no such thing as a focus in isometric games. It just hurts my eyes.

Swords & Potions 2

Play Swords & Potions 2

Nov. 26, 2013

Rating: 3

I want a confirm purchase button for special items. Whenever I run out of something, I tend to accidentaly click the refill button and waste all my precious starry coupons on leather stock, or my hourglasses on upgrading wood bins... retarded crap.

TU-95

Play TU-95

Nov. 25, 2013

Rating: 2

i mission 4 the plane justs suddenly drifst down for no reason.

TU-95

Play TU-95

Nov. 25, 2013

Rating: 0

so why is it that I have to have my engines on while descending? with full flaps? And why can't I go from normal flaps (no flaps) to take off flaps (50% flaps) but noo i have to pass landing flaps (100% flaps) first. Remove the useless bail button and make two buttons for flaps. I've played a lot of simulators this one is particularly bad because you can not adjust engine power, the flaps (not correctly), there is nothing that monitors speed of the aircraft. (only altitude, the left thing is engine power I suppose, can't be speed as it doesn't increase when I skydive down.)

Conquer Mars

Play Conquer Mars

Nov. 25, 2013

Rating: 2

In response to your question how I would implement a teamwide surrender vote. When one player on the team feels they have lost the game he may vote to surrender the game. Other players get notified about this, and get to vote as well. If all vote for surrender, the team looses and may leave the game if they don't wish to spectate the other teams continuing their battles. if one player on the same team wishes to continue, the surrendering forces could transfer to this player rather than being controlled by an AI (if that is possible). If two players wish to continue on the same team then the other players should be forced endure a bit longer and try to turn the tables. Or vote again after a few minutes delay. (Think about the League of Legends surrender vote system). Maybe players with a lot of mines should get a stronger impact on the votes.

Developer response from ConquerMars

I really like the idea of taking over the other player's mines and units instead of the AI. I've put this on our todo-list, but it's probably going to be a little while before we get to it :)

Conquer Mars

Play Conquer Mars

Nov. 17, 2013

Rating: 8

Players who leave a game, especially in the start reduce the gameplay experience for their teammates. (like in league of legends) Penalize them for leaving a game in progress by reducing their exp. or something like that. Add some surrender vote function for the entire team, such that when the obvious happens they can finish faster rather than sticking around while they get shredded to pieces.

Developer response from ConquerMars

That's a really good idea, thanks :) I will definitely add punishment for leaving early, and some team surrender function. Do you have some ideas for how this would work exactly? Won't it be annoying for the winning team that the others just surrender before the final push or is that ok?

Conquer Mars

Play Conquer Mars

Nov. 17, 2013

Rating: 7

To counterplay Halberger one would need Laser Drones. Not many players know that, but the potential isn't that high as it is tedious to get large amounts of drones (build cap:20) Would be nice with a higher build cap for light units and a lower for heavier ones. (Well the super heavy ones). One Game someone had the bright idea to set starting credits to 99999999 something. I was the only player who had Halberger on the Trial week, so I bought 20 at start.... and murdered everyone else. mobile launcher tanks are not expensive enough. Considering they hold 2 missiles they should cost at least 650 In my opinion. Similarly, Missile shield tanks are too expensive considering shielding is the only thing they do. Reducing missile damage by 75% is nice but the shield tank itself will not survive the second missile. Either half their cost so they par with the field repair tank, or give them additional abilities, or improve the missile shield. 600 for a two-use shield is hardly viable.

Developer response from ConquerMars

Thanks a lot for the feedback! I've just (almost) implemented your points about the cost of the missile tank and missile shield. I've also added the possibility to upgrade the shield around your mine. Higher unit build caps for smaller units is a really good idea, and I'll definitely consider that for a future update. Btw, the reason why I want the missile tank to be cheaper than building missiles in silos is that you have to "sacrifice" another unit to bring it - and I don't think it's worth it otherwise. Some other abilities for the support units is also a good idea though, they're a bit lame as it is.

Conquer Mars

Play Conquer Mars

Nov. 17, 2013

Rating: 2

What I like about the game are the two elements playing against each other. The more units one player has the more vulnerable he becomes for missile attacks. The more missiles one player has the less units he can afford. The game is very fast paced, and there are a few things that need improvement. The concept however is payto win. Only players who spend 200 kreds on the game get the full extent of tactics in the game. trial tanks are nice but will not make up for it. The guy who gets missile carriers will have an edge on other players. It's not a fair advantage.

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