Commanders card number is not accurate. Just gained daily card and it didn't update it. Same happened yesterday and I wondered if there was my 5th card, there was 4/15 and I still could buy it, so just showing right number is bugged... Minor bug.
You might add factory that makes something else than planks... Like furniture, etc. That might be next lvl. Also biofuels, biochemicals, some drugs, pulpfactory, biofactory, clothes from wood, cardboard boxes, coffee cups, etc. might be final stage. Some sawdust may be used there. Or would there be wood/wood products burning powerplants too that adds co2 (with carbon capture), ash, fertilizers from those, energy, heat, etc.? In this way it would be whole production chain for all wood products. Adding harvester would bring game to the more modern age. Game is a bit too short and 1950's model currently.
Here's my current tactic: drop 1 gigazombie in middle of huge crowd - it dies and kills tens of humans - they'll rise soon as zombies... Rinse and repeat few times - area clear.
Currently ~bug per hour. This is ruining game experience.
Hero battles - key mapping sucks, because you have to change hero positions and you can see mapping only when fight starts. Ofc you may guess them, but after continuous changes you never get a feeling where your heroes, specially your healer, are. Also to use skill, your heroes have to fight enemy, so skill uses are pretty tough to time accurately. And game pauses to every skill, and that causes some bugs too and I can imagine that it cause some usage spikes to server.
In Bounty Raid there should be Higher rate battles too, only lower rate given so far. Suggestion: Let us choose from higher/normal/lower rate fights and get +3/+0/-3 lvl enemies. This should give different bonuses for chosen equipment +30%/+0/-30% from base chance.
Exploration - enemy 1 hit kills and 1pts dmg by my ships... Can I go backwards? Or are the fights going to be as bad as these in the future? 1 hit kills in Bounty Raid as far as I remember, so 100% winrate there... There should be some balancing in this game and hardly any 1pts dmg/1hit kills.
Game stalls pretty badly around lvl 28, if you have not bought best ships (over VIP 4). 1 day to get a lvl that allows you to go through ~3 more battles? And getting even slower. Omfg. Waiting for game screens to open and waiting to get some energy... Pacific war, online 3 times a week... I won't wonder why this game has sooo few players. Too much jams, do nothing loops and even Pay to Play features.
P2W. And game crashes pretty often and it leads for more downloads that are not done when game opens, but when you try to open links in the game itself. Poor design, because you have to wait before you can open anything. And there is annoying do nothing block if you won't wait downloads in the game window. Also energy bar sucks badly in EVERY game.
Wondering why none else is using Investor Imp in Haunted woods? Lvl 3 +40/s wood x Meat (@625%) means pretty good wood production and 2x this setup is enough. Got none DK's yet, so Mining Beasts and Spider Kings are my choice. 200/s wood and 1,1k/s iron means ~25hrs, + few hours to get this point, of waiting if I can't get better cards or raise exiting ones. Haunted woods takes around 1,5-2 days overall. Haven't tried to max out wood production and then all to iron, it should be faster, but needs balancing at the right time.