First off, bro discolust needs to chill out lol. Second, the price for the items for Gems is freaking absurd. 1,000 to unlock another accessory slot, and I only have 39 by the time I've hit wave 26. 1,000 Gems by the way is about $5; pretty pay to win, or well succeed.
You can get 1000 gems rather easily later on. Those slots are meant for later game. 26 is super early game. You get more opportunities to earn free gems later on too.
A few things #2 because of comment space.
4. Less time taken with certain skills the higher the rank. I'm talking about things like Woodworking, Culinary Arts, Fishing, Mining, etc. Combat ones can stay the same for sake of balance.
5. Icons near location names for what they have would be nice. Food gathering icons (hands), fish icons (fish), battle icons (two crossed swords), Shops (stall or a gold coin), and location travels (foot/feet). It's tiresome to swap between each one trying to remember where I get rice.
A few things #1 because of comment space
1. Ending a hunt early shouldn't just get rid of all the rewards, or at least make it clear that it happens. I woke up 5 minutes before a hunt was going to end, so I said screw it why not, and lost an 8 hour hunt.
2. A wiki or crafting book somewhere. Why can't I use tin arrows on these arrow shafts that already have feathers on them? Where are all the auto guys?
3. Bigger inventory/more space per strength, or let the shops have access to the bank. It's a game killer needing to take 50 pieces of wood, carve them, then sell them to the trader until my stack of 2,000 is done.
Also also, I'm not sure if it is an oversight, an error, or misinformation, or poor balance, but the talents/skills that affect things like Attack and Defense are 100% worthless. They don't increase gains from temples, which are the main stat gains.
Also since the increases in the gold purchases are flat, and not exponential like their costs, they QUICKLY become obsolete because of the temples. I'm talk like the first time you can buy each temple you no longer need to purchase anything but Size, Speed, Dodge, Crit, and Attack Speed. Even attack speed. Dodge and Crit cap easily and quick, and Attack speed and Speed become costly quick. Funny enough Size is the only real option to purchase for gold, everything else becomes too costly to bother.
With hardcore being the "main game", having a skill tree part double hp regen when down makes no sense since if you go down, you lose. The gain from temples also becomes pretty insignificant since bosses have such large amounts of health and damage that 3k Health/defense per second is going to take literal hours to even get near the range of them, and slaves/followers aren't earned quick enough. I had 10 of them on the iron and wood generators, and have FAR more than I would ever use now since I am unable to collect enough slaves/followers to upgrade temples.
You can get 1000 gems rather easily later on. Those slots are meant for later game. 26 is super early game. You get more opportunities to earn free gems later on too.