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Game comments and reviews
Sep. 04, 2012
Well, that was fun! I really wanted to be able to eat the red snake things before the game was over. Also, I evolved out of being able to swim?
Oct. 07, 2011
Skyler, I think you need a bladed weapon. The machete and the butcher knife have worked for me.
Jun. 24, 2010
MrDarek, If I understand correctly it isn't exactly telling you it is wrong, it is telling you it doesn't work there with what you have. You could eventually get the right solution by mucking around with it but it's not like it is telling you which number goes in which square.
Jun. 09, 2010
Fun game. I'm going to guess that it wasn't originally done in English though.. Some work on the translations would greatly improve the interface. That being said, I like the 'cute' approach and everything just seemed to fit together nicely.
Hm.. I agree that the idea is good. I didn't actually get a sense of being on the beat being beneficial. Perhaps if there was some sort of direct response to being on time? Or maybe a metronome to encourage the concept.
Jun. 08, 2010
Interesting.. There are still a few bugs that need fixing but the concept works. The shot counter doesn't count for me (accuracy = infinity as a result) The % hit doesn't seem to be accurate either. I had ~60/120 and it said I had 30%. A bit more work and this could turn into something fun to play. It actually kept my attention for longer than I expected it to.
May. 31, 2010
This seems reasonably well put together. I think having some sound, particularly for interaction with objects, could really help. Also, unless that computer is supposed to be a Mac, there should be a tower somewhere. I've used the pliers, the key, and the screwdriver. Aside from that, I'm stuck. I have all but the item that goes in the second slot from the right and can't seem to do anything else.
Mar. 13, 2010
jagrog, I think the purpose is to flag tiles that you know are useless. i.e. you have found all of the "mines" next to a given tile but still have unclicked spaces.
Feb. 24, 2010
Something else: As far as I know there is almost no reason to not use the upgraded fire skill. Could there at least be an option to have it default on? I find it awkward to have to hold shift the whole time I'm jumping around.
I really enjoyed the level design and the concept. I do have a few issues with this: The mouse controls interrupt the flow of the game, very awkward. The timer keeps running even when paused/menu. There also needs to be a way to reset the timer on a level other than navigating to the level select screen and back.
Feb. 09, 2010
hallelujah59, Thanks, I thought I had checked well enough but I was wrong. That will help a lot.
It is a great concept but there is one thing that particularly drives me crazy. I want to be able to order the skills on the bar the way I want instead of in the order I bought them.
Jan. 13, 2010
I think the hit box below the elephant is too big. I keep getting caught by stuff that isn't touching me.
Jul. 17, 2009
Game is okay but cheaters abound and the reporting system isn't working for me.
Jul. 16, 2009
Pretty good for gameplay but I had a few issues: When I had both types of sound off, the fountain still made (a lot) of noise. I also haven't gotten the badges even though I finished both paths. I'll check back later for that one though.
Jun. 30, 2009
Hehehe... I got the music without buying it! All you have to do is buy the mute instead.
Jun. 20, 2009
The timing required for some levels is WAY to precise!!! I managed but... ARGH! Cute game, nice concept, fun music. I would love it if the timing was a little looser though.
Apr. 26, 2009
2:12:973 Interesting... well put together but disturbing subject.
Apr. 03, 2009
I'll agree with dragon of red. Also, getting badges for this could be fun.
Mar. 31, 2009
I don't know if it is just my computer but this game, although seemingly good, is unplayable for the amount of lag I'm getting.
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