The game features a unique and interesting (albeit headache inducing) battle system. My major gripe would be the story. "Story mode" is a poor descriptor, as the story reads like a history text book. Possessing no actual characters, the monologue equates to little more than "everyone hates you." If you were to make a second star relic, id suggest multiple planet systems. Contrary to ChickenBoogey's post, the only major bug I can find is the ability to heal 1 point over max health with an upgraded logistics ship.
Saw the ending coming a mile away, repetitive game play, and the need to upgrade hull before mod slots should have been mentioned at some point. Still, not bad, 3.5 (4 because you can't rate half stars).
There seems to be something up with the game clock, it works fine, then after placing a random ship, the game speeds up. 6 second ship spawns turn in to 1 second spawns and aiming becomes impossible. Is it supposed to do that? I'd post a bug report, but how do you screenshot time?
That's right. It's calculated in realtime though, the side with less active players try to recruit the newcomers. :)