To fix the diplomacy screen not appearing go into the inspect element tab (CTRL+i) and mouse over elements that highlight the game screen. You'll eventually find a "top_build_menu" and click inot that, click the line with "diplomacy icon" and deactivate the display: none; line. Diplomacy will now reappear.
Fair warning to anyone playing, 'Automatic shipping resources for queue' is currently broken as it will only ship Plastic, Graphite, Iron, Steel, and Silicon. It doesn't ship Titanium, EVER, no matter how much Hub Fleet Storage you have.
Also: When I go into the tech screen, for no reason, the Perseus Arm map top appears ontop of the bottom bar for extraction, shipyard, etc. I wish I could just patch the game.
Please add the ability to upgrade ships to higher sizes using existing designs, it's a pain to redo all my ships when I unlock a new ship size, especially when you unlock ship classes.
Nvm, I get it now. With Skill Points, you're limited on how much of each non-basic category you can spend points in, but you can also just spend all of your points in the basic category. Your points are finite. The 100% or 15% of [number of points you have] is a tad confusing for idiots like myself. xD
Bug: Prestige point cost increases happen in practice, but are never displayed when it happens.
I just spent 12 points, only to get 4 levels in something.
It's Swarm Simulator, but with Microtransactions. Cool, but yawn. Game is also slower in the ways that count, and just as fast in all other ways all because of the different things you can buy with real money.
Good indicative example of what not to do when remaking a pre-existing title. No offense Dev, you've done great work otherwise, but if a game is mechanically flawed versus the game it's remaking, you're literally better off playing that. IF you want to make money off it, you put a patreon link in, you don't bog your game down with blatant greed.
When on the research screen, the map name at the bottom is visible, and prevents the use of the bottom buttons which are laid under it.
Nice this bug only recently appeared, happens with the Perseus Arm map, aka, the first one. Gooooooood game.
For some reason the Planets screen has certain planets like The City have their resources menu always folded out into the full view when You enter the screen no matter how you leave it.
Stuff you place into a queue don't seem to build themselves, even when they should, like say, they're a nuclear reaction and you have literally 2 times as many resources as you'll need for it, and you've queued up about 4 of 'em.
After doing a hard reset of the game after abusing a time warp glitch, I can say for certain that I really enjoy the early game alot more what with tech boosting basically everything. It's a bit slow as it should be, but it's faster in a good way. Can't wait until Population actually does something! :D
For setting up auto-routes and filling ships with items, it would be nice if
there was a field that would state how much space there'd be left, with it going negative if you're trying to load too much.
Then again, a more-cleaned interface with Auto-routes that display both the time left in the route, the direction, and what it's set to carry, alongside what it currently has, if that was displayed by default, that'd be fantastic tbh. Or jsut display what it has. Don't really need the progress bar tbh.
Rodium, if you're looking to use the actual names, is actually spelt Rhodium.
Also a nice feature would be to allow us to have a number calculated when setting up an auto-route, to indicate how much the auto-route would affect the stores of the planet's resources if moving it out of the world. It would essentially calculate the profit per second, then calculate the amount it would have produced by the time the auto-route returns to that world, then reduces it versus the amount indicated in the auto-route. The purpose would be to allow sustainable and reliable auto-routes so people could more reliably have both a stockpile, while moving much-needed materials to planets that need it, say plastic to a gas giant.
I'm personally great at number-crunching, but some may not like it, let alone be any good at it.
It will