I hate these twitchy games. The stages are way too long and the pace is all over the place. You go from waiting for something to do to having too many things on the screen at the same time. Not fun.
It's a little hard to tell what's a prank and what's not with this release. I'm hoping the new training times are indeed a joke. And I'm also going to be really sad to see Bearverly leave.
Confirmed spent souls refresh bug. Souls spent in shop are currently refunded on reset. For fun I spent all my souls and reset, which gave them all back. Then I sold what I had bought when I emptied my souls, which netted me more souls than I should currently have so now I get 0.00 on reset, until it catches up. What you will need to add is a new variable that tracks total souls spent that you subtract from souls gained on reset.
New souls reset interacting with shop potential bug. It seems that the new souls on reset is based off your Total Power Generated minus your current number of souls. So, when souls are spent in shop, they are basically being refunded on reset, since your TPG didn't change, but your current souls did.
This is fairly nice, but the captcha is a bit of a pain, when large parts of the crafting play like an idle game. I don't feel I should be discouraged from fishing in a spot going away from screen and coming back when I'm done.
I started with all my stats relatively the same, all of them within a step of each other, but after 3 days and at level 4242, my defense growth rate is now 3 times as high as my strength growth rate.
I good idle game. It could use a bulk buy option. Like holding shift and clicking buys/trains up to 10 of a thing. Or just a bulk buy button. Clicking a ton of times after coming back after a long time isn't very fun.
A fun idle game, but the Max Shots upgrade gets useless very quickly, unless you have an autoclicker. The bullets just hit the target too fast for you to ever get close to having say 15 in the air at the same time.