@subaruscott: thanks for your suggestion, it'll be in the game if it didn't get in the way of gameplay. W/S controls angle, and maybe A/D control power, so that it can be played using a keyboard
@anything349: thanks for your input, I'm currently planning for 6 types of payloads.. the most powerful being nuclear! ... I'm sure it's gonna be tough to create that one visually =)
Thanks all!
clasher235: that's the plan :) but I'm having problems with the small view, what I'm doing is creating game units and effects in higher detail then scaling down to view in-game, this may not be so bad after all, I could later create an HD version!
In return, teaser -> http://bit.ly/hJx8Rc