Pretty good, actually. The pick-ups (healing, time-slow) shouldn't be black and red in my opinion, as everything hurty is red as well; unless they're actually meant to be hard to distinguish, unlike the score pick-ups/lotuses.
Another great game. The difficulty is on an alright level (pretty much no upgrades at all, and still got past wave 80 on first try): too easy for hardcore danmaku players though, but hey, this is a flash game for normal people. So IMO it's perfect.
For the sequel, remember to add a boss that shoots out bullets that shoot out enemies.
I really liked the idea, reminded me of Portal and Shift. 5/5 only for the idea. Would give more if possible, it's really soothing to see some new ideas like this once a while.
Easily gets impossible to beat: Opponent got money much faster than I did, and then he got 3 riflemen at my base, while I had only 1 normal soldier at a time, who didn't even get to hit the riflemen. 1/5, garbage.
Oh god, Jennifer's SO sexy. Pretty nice game, too easy though, and repeated itself too much. The big robots which disable your traps were a good idea. 5/5.
I just went off the screen, where enemies couldn't shoot me, and then started shooting randomly. The game has a lot of bugs, but I guess it's good if it's the first try.