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Game comments and reviews
Jul. 17, 2013
I didnt get the "stolen hearts" stage, it didnt seem to make sense
Jul. 13, 2013
In the rain/fire/gore boss battle, if you kill the bosses, but a hammer still hits you, you die but then the game just sits there forcing you to restart
Jun. 08, 2013
What platformer game would be complete without the old infuriating "Make a jump on platform, then get knocked off by an enemy you couldnt see into the bottomless pit." What this? It can happen in level 1? Brilliant!
Jan. 18, 2013
Anyone else having the problem with the game going over the boarders and making it unplayable?
Jul. 23, 2012
Super laggy, makes the game unplayable
Dec. 15, 2011
Also on 18, you can add letters to the top Right aligned to give yourself a little more breathing room
LOL cleared 17 just by pushing it off the side, no bomb needed
Oct. 21, 2011
Wow, not a bad concept, but might be a good idea to a) have the boss be able to take a few hits B) Have the boss shoot at you C) make you actually want play again Btw, I killed the cobossus 6 times on survival while reading over the comments to you game
Oct. 17, 2011
1/5 nothing is more annoying that getting awarded a silver star when the meter is still in the gold
Jul. 26, 2011
Wow, You can get fully upgraded just be retreating off any mission repeatedly at no disadvantage. Otherwise a pretty fun game. I think you need a way to either destroy or repair your drones, that was all your forces arent suddenly wiped out. Better or more main weapons, and the ability to switch them between missions would be a nice added feature. Cant wait for the sequel.
Jul. 14, 2011
There is no strategy to this game, you might as well be flipping a coin to see who wins.
Apr. 28, 2011
1/5 after trying forever to beat level 18, I finally gave in and used the walk-through. Only problem is that it was something I tried already. Even after lining them up exactly like in the walk-through, I still couldnt beat the level.
Apr. 09, 2011
Having a magical jump ability that either jumps when you dont want to, or doesnt jump the full height really detracts from the game controls. 1/5
Feb. 04, 2011
2/5 I really like the concept for this game, but suffers mostly from the same problem from earlier editions. You spend most of your time shooting at enemies off screen, and accidentally switching screens while dodging enemy bullets. The accidental switching screens is made worse by the fact that there are enemies that bump you around, causing you to lose and bubbles you havent collected from the offscreen enemies you already killed. Plus you know, the lag
Jan. 13, 2011
I like the remix of the castle music from Super Mario World
Nov. 23, 2010
1/5, This game shines in showing everything that is wrong from the old NES days. Sloppy play control, annoying jumps, Repetitive Stages, Way too easy bosses, Useless Characters (yeah I want to play something that cant attack) Worthless Attacks (cause you want an attack that randomly changes your character) No descriptions (WTF does haste do) You can just hear the AVGN calling out these flaws as you are playing it.
Oct. 28, 2010
2/5 It was fun at first, but when it comes down to it, the game is mostly luck. Hope the boss moves away from the guards, hope the guards leave you openings. Hope the exit spawns near you. Too much randomness not enough strategy. Worst is when you are on alert and the guards catch you through your invisibility, its almost like the ability only works 50% of the time.
Oct. 24, 2010
Isnt this wonderful, a game about birds suiciding bombing themselves to kill the bad guys
Oct. 22, 2010
Remember guys, you can end a combo at any time by going to the store to buy something
Jul. 27, 2010
This feels like a crappy knock off of what pinball really is. The ball moves around without a sense of physics. Its lacks skill shots, allows you to hit the ball back to the plunger (huge waste of time and annoyance) no way to earn extra balls and most importantly doesnt have the one thing that makes pinball so much fun MULTIBALL!!!! The levels are lackluster and boring, the bumpers hit the ball up no matter which direction it comes from and even if it barely hits it. It feels like a game where someone was described what pinball is like without even playing it.
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