Level mixer is great, but I'd love for it to remember where I selected random so that I can jump back into another random puzzle/picture on the same difficulty
So, because quantum unlocks isotopes which don't reset I think it's actually fine, but it might help if the label specified that it would unlock the next tier of gameplay. I went up to 50k+ prestige before buying my first quantum because the 5x boost seemed too small, but now seeing all the isotope/molecule stuff it's clear that I should have gotten it immediately
For level X, you have to keep the E rules in mind when solving N, and so on. The value of pieces stays where you had them on the previous solution unless covered.
How does the prioritization on speed work? I still have black ants going while purples and blues are staying behind, with only one black ant speed upgrade
Art pieces that have fewer "blots" than ants should use the fastest ants first--I'm stuck here waiting for my black ants to finish while my blue ones never even started to move
Healing AI can encounter a problem now wherein it gets into an infinite loop. It needs to not heal if (1) it healed last turn and (2) the starting state of the current turn is the same as the starting state of the previous turn. Otherwise it'll hit an infinite loop by trying to stay alive.
Did the most recent update double all of the average exchange rates...? They're way higher. Also, for some reason I never get the new versions until I reload the game twice. Probably on Kong's end though?
Yes, the exchange rates are higher now, but at them same time their possible variance is much bigger as well. Where before it wasn't really possible to trade for profit, it now is! :)
The Version issue to my knowledge is on Kong's end.
Combat feels really unrewarding right now, as far as actual gameplay. Targetting seems to be completely random, which means if the humans zerg your strongest unit or if the monsters decide to leave the humans with a sliver of health and let them keep attacking instead of killing them, you can lose despite spam clicking with a team that should win.
On top of that, the height of interaction in combat is mashing left click on the circle of your strongest unit and that's about it.
The combination of partial lines not sticking around, crossing lines slightly deleting older ones entirely, and the smaller and smaller tiles makes the core gameplay a bit too frustrating after level five or so, unfortunately
My point about rotating close to center is that it gives me near max speed on rotating it, and it STILL took 30-40 seconds. That's gotta be well over 100 rotations for one level of a 5-minute game. It just doesn't seem like intentional behavior, and it's not fun at all. I tend to really enjoy your quick puzzles so that one frustrated me to no end when it took 8-9 attempts on two browsers even after knowing what to do. The color keeps retracting back to the left even as you're spinning clockwise, and it does so at a rate far faster than a comfortable spin will move it to the right.
7 (still?) is painful on chrome (took 20-30 seconds of spinning as close to center as I could) and moreso for me on firefox (never started moving). Is it supposed to keep trying to empty while you're spinning? I feel like while you're holding the wheel it shouldn't lose progress.
No need to do it 'close to the center'. Just click the wheel and keep it pressed and start rotating the wheel clockwise, far or close to the center doesn't matter, just keep rotating.
My one complaint is having jump and climb on the same button, especially when you can't hold it to jump and then climb in one press. It causes a lot of falling for me
Depositing money into the bank shouldn't reset the interest timer...I agree that having a balance of zero should, but it should do interest every 10 minutes or so as long as you have at least $1 in your account.
Yes, the exchange rates are higher now, but at them same time their possible variance is much bigger as well. Where before it wasn't really possible to trade for profit, it now is! :) The Version issue to my knowledge is on Kong's end.