You should do some hitbox stuff if you ever do an update of this game, if you hit the girl she loses the same exact amount of life, you should set it up where different areas take away different amounts of life. =P (I just shot her in the head and she lost 10 out of 100. XD
Please when making a flash like this have a "Go back" button, that would make this game a lot more amusing. 2/5 it's amusing but not amazing and I want that "Go back" button. =P
Well after playing this game I find it to be somewhat of a downfall... First off the great thing about stick games is they try to keep nice dimensions yours were all over the place in there.
Secondly that type of choice system is extremely annoying, if you only have 1 option don't put 4 options in and have 3 with ?????
This is not trolling this is critisism, and from what I see at the start of this game if you follow the plot it could go alot better, but I do suggest taking some time to figure out your layout before you dive into this.
You said hopefully you can do a whole world navigation type bit for it. I suggest for a first game not to, do it like a piece of twine a bunch of strings that are put together to make it strong. If you try to take them apart and not go in a linear like system your twine is frayed and will most likely not last and will break. I suggest linear to start with for a first game.
Erm, now normally I don't like to complain but first things first I find you get hooked up on small invisible pieces along edges and near stumps.
Next the guys that run at you seem to have the fleet feet of a messenger God. They just fly over to you giving you no time to react to them.
That's just what I've noticed.
So I've noticed at times the ball will hit around 6 blocks in a row, just glitching in between them, maybe make the balls physics properties a little larger.
2'ndly another glitch is the ball will get stuck in an infinite glitch on one of the side walls or ceiling and will not go all the way down or up as if it's stuck between two walls on those edges. Each happened after hitting a block from the left side (glitching it into the left wall) and hitting a brick from the top. (Glitching it into the top of the screen.