The survivor system is a horrible way to gate the game, especialy since most people seem to run into the problem of having an abundance of 1 follower and a severe deficit of the other, It takes a minimum of 6 soldiers, 1 builder and 3 engineers to capture an area - this means you should be getting twice as many soldiers as engineers at the very least.
The outpost presence system has potential, but you should be able to redirect invasions to bigger outposts with more presence, it is frustrating to defend random invasions on weak sectors even though they have <5% threat, it is much more efficient to just let the invasion through and just sweep it up next turn instead.
Factories are a joke, they need a serious buff.
Overall i like the addition of some elements from medieval into the main series, but some of the features are boring and tedious and should be dropped/reworked for future games.
Nice game but extremely poorly balanced, some of the challanges are insane/impossible to complete with certain characters, the final boss is also ridiculously hard, especially since if you are the blue archer, lightning doesn't chain of the meteors - and each meteor requires 3 hits to kill, so even if you spam arrows you have barely enough time to fight everything else, not to mention the boss. It seems you can interupt some of the bosses attacks if you hit his head (?) but this appears to be random (major problems with hitboxes). 3/5
This game has an amazing moral, which is "Always keep moving forward, and never look back" Even if it's the same crap all over again, there is now way to return to the previous screen, except.... if you keep pressing on!