@Flatdragon, it is actually not broken, it is just another sign of the devs greed. To get it you'll need to leave guild with the 199 gem option, join another guild, leave with 199 gems again, and join a third. After 3 comes 5... not sure if it goes further
Bad game! Pricing makes no sense, miner at 1000 for 1 is better than any of the others. And once you start buying miners, you are pretty much done with the game. 1/5 since it can't go lower
Newest way to progress: Switch languages and gain offline progress for the amount of time you've been online, including time on potions, rince, repeat... game is broken!
it is an insult to slow to call this game slow... if this game got any slower, it would go backwards. And the load times are of the chart. And don't even get me started on the p2w parts... will just rate it 1/5 and forget about this cashcrap
nice idea, really bad execution. But that is normal with E_chas games, they start at the bottom at work their way upwards from there.... might check back in a while to see how this one turn out.
I think I broke the game.... no coins from clicking anymore. But that is okay, this bad ripoff is not worth more of my time. Kong really should start some sort of quality control of the stuff released here.
Concept of game clearly "borrowed" from Idle Dice. But lacks the balance, and considering this a cash grab attempt seems correct, considering that stuff bought with gems are reset.
The freeze is caused by unity, just tried again, and ofc this game didn't work, but it also killed another unity game by hogging all resources and going unresponsive. Could be a stat over 50 thing, considering I was a 48-49 when I left.
New update broke existing saves, so instead of your requested upvote, you will get a downvote, since I know need to start from scratch instead of where I left of yesterday.
Stats needs to unlock when you need them, so far 4 of 8 questgivers are locked because the stats needed haven't been unlocked, which I consider bad game design, as stats are something we are born with, and just needs to be trained.
Possible bug: I'm currently killing blue slime, but on dungeon page it still says 0/250, while on fight screen it shows my actual amount of kills correctly.