Hey all me again lol..... too much caffeine and not enough sleep has my mind going a million miles a second. Another thought, in the options how about using an AND/OR condition to split health and energy into two separate check boxes. That way you can custom set your comfortable levels for each so spawns don't catch you short of energy. Also it would be cool to further split them down to 25%, 50%, 75%, and 100% for the optimal range of preparedness. I don't mean to be picky because you have a great game here, just throwing out the thoughts as they come. Anyway have fun all.
I just thought of another helpful (but very minor) possible upgrade, a scroll bar for the battle log. since it gets numbered up to 99 it would be nice if I could scroll through them all but I can't seem to scroll down past 20 or so after it gets past 70. Like I said minor issue but would be nice if you find the time.
I have to say that this is a very well designed and implemented game, and considering I don't really care much for idle games that's really saying something. I really like the artwork too, even though it is kind of small on my monitors and I can't get a great look at some of it. Only thing I would like to see done differently is perhaps adding something that allows us to see what we will get when deciding whether to refine or sell an item. For example if I mouse over the refine button for a legendary amulet it would bring up a text box that says it would give me 5 diamonds 8 citrine and 2 rubies (just an example as I have no idea how the breakdown actually works). This would really help to decide what to do with excess gear. Thanks for the awesome game!!