That is one of the stupidest games I played here.
DO NOT press up arrow.
L3-7-9-12 has the bandages for the badge.
3 clears in a group of unlocks the next 5 levels
Good and fun game. Lacks a lot of advanced design elements. Nothing to do but wait (and rebuild walls) after you reach green base.
The most importing thing in the game is find a spot in the corner of the map with 3 gems 2 iron 2 wood and 1 uranium. The rest simply is wait and win. AI pathfinding is simply stupid. Sees walls and just wants to destroy it.
You can't select a portion of the wall, you can't repair it. It does not auto-reconstruct. After D50 the game becomes click and rebuild wall parts...
All factories produce way more than you require (max no and upgrades). Which leads to you having green base and orange or white factories. You don't need to upgrade them, thus you don't care about them.
The gameplay; build base (at a good point), build gem, build other production and weapons, build a wall around your base, upgrade base, upgrade gems, upgrade weapons, rinse and repeat till max upgrade. Rebuild wall.
As I said good and fun but needs a lot of polishing.
Thanks for your extensive feedback! I know about this, but its really hard to balance. A lot of players are already struggling with the current system, which means that if I would increase the difficulty, I would loose those players. Thinking about making difficulty levels though
I am not even sure this game is working....
I have done around 30 errands and 30 hunts, all my "students" are lvl 1. No training to anything ever occurred. AI is buggy and gets stuck too much. As is this is stupid.
Instructions: If game is stuck on loading screen, wait and pray, than update flash, if your prayers are unanswered than use chrome. Well... How about programming something that works?
I am not getting the rapture upgrade. I already cleared my cache changed browsers. Nothing works. The game is running v 1.3.1. The only way to see that upgrade is doing a hard reset.
Instead of "selling" why don't we have a feature of "banking/archiving/hall of retired veterans"...
That way users can collect the cards they are not using, the active card list will become MUCH shorter and managable, and you won't need to sell your cards for nothing. Also it will make the hoarder and collector type of players like me happy as well.
Thanks for your extensive feedback! I know about this, but its really hard to balance. A lot of players are already struggling with the current system, which means that if I would increase the difficulty, I would loose those players. Thinking about making difficulty levels though