@Sold1567 It likely would not be a good idea to see this in Steam Greenlight because although this is a great flash game and a personal favorite of mine, having Steam Greenlight host a flash game in comparison to a more developed game with more resources such as Prison Architect would be underwhelming in comparison to all the other entries. This would not be a favorable model for future Steam Greenlight entries.
Moreover, if it were in Steam Greenlight now it would require substantially more features or an editor of sorts to set it apart from its browser version and more funding given the Indiegogo campaign funds would have been expended on the finished product we are seeing now.
Part two of the review:
Minor notices:
A way to keep track of how many units in a class so you would be able to use it to the best of your abillities.
Some "Starcraft" mechanics like auto-build or rally so you wouldn't have to button mash certain units if you're planning on a rush or for a specified plan.
Although probably unnecessary, it would've been nice if you could've corrected a few grammar mistakes here and there to make it seem more, enjoyable if you're planning on reading the plot at some point.
My favorite quote:
Elf Scout: "Sir, the humans troops are coming within 3 days with over 9000 units!"
Elf Leader: "WHAT 9000!?"
You: "Don't worry, we'll take care of them."
Part One of the review:
The game:
Although the game mechanics were essentality like most other games, it still had a certain charm to it that made it unique in it's way. Mainly being it's characters, races, storyline, somewhat form of style, and music.
The music: Although somewwhat tedious, the music did tend to fit with most situations, and you probably wouldn't notice it if you're fighting for your life using a massive ballista or "tower".
The storyline:
The story in a way was unique enough to sort of entice and encourage you to keep playing the game, no matter how long it was, even if it was unbearable at times.
When I tried replaying the same level a few times to see if i could earn money or not from auto-turns, they stopped attacking me for some reason even though i'm above level 3 for my hero and most other units and managed to destroy most of their strongholds with little or no resistance.
So far this game seems good, although I always loved how the hero kills the units and they fly into the air and the others are killed by arrows and other things meanwhile. Even if the choppy animation or cardboard might not to seem to please some people.
I always liked the game because of the options you can have while using it, although the limited hours you have effectively makes it subtle lives and you'll probably have to search the empty ones to make sure it counts.
Hm, seems like it's more of a game to spend a few ten minutes on every hour or day, but hey, it seems worthwhile with it's customization and things to play with!
Rating - 4/5
In response to Norimusha's rating- Isn't that a bit harsh for a game, or is it just hard because you didn't realize just spamming the beginning units will achieve success and you're angry because of it?
Like what Wakslo and CTSG said, although with ALL races. You could just keep spawning the beginning units over and over with only requiring to manage fights are strongholds so your units don't kill themselves at the end or just to destroy the defenses instead. Although it does show much potential for a great game, I think like what they said, it could have used a bit more variety so that it could have been a EXCITING game. But alas, the creator didn't which I might recommend next time and a few balancing fixes so that there's some value in actually playing or using the upgrades and creating a mixed type of army to actually fight with. But a great game though I suppose or if you don't rush.