I can't be the only who sees the clear parallels to Chrono Trigger in the opening scene. Kids's asleep and late for the fair; fair has a wacky scientist and a teleporter; girl needs her kitten. This is about 85% Chrono Trigger.
Wow, the game seems cool, but seriously--y'all jacked sound bites right out of Command & Conquer: Red Alert 2. The Medic, Assassin, and Commando all say exact quotes from a variety of Allied units. So, there's that. Poor form, boys.
Another great one. I like that you owned it, too, Nerdook: the chaingun bullet pattern is a nice take. That's the small kind of detail that makes a game great.
Great game, cool concept. However, 4/5. The fact that I can hit my own people is not working for me. Do my knights not have enough sense to opt NOT to stab their friends? Also, I think the physics need a little work. What should be glancing blows that send me at wide angles end up bouncing me right back to where I came from.
Monsters are totally useless. One monster, no matter how much damage it does, is utterly and completely ineffective against a wave of enemies. So, there's that....
Nerdook, I hope you're getting paid. 85% of your finished releases are amazing, 10% are great, and 5% are good. Another 10%er here. Keep up the fantastic work. Back to samurai-slashing madness!
Haha -- I cripple the last guy on the hard campaign with a Trojan horse (he's got 7 health left in his castle) and the game locks. I'm not one for conspiracy theories, but that's some suspicious b.s.
Okay, I give up -- I clearly have no idea what I'm doing. I've been playing level 13 for THREE DAYS. I wish I was exaggerating. Can someone, anyone, please tell me how you're supposed to beat this game? Or at least level 13?
I know the advice is "ignore air units" but the helicopters chew me up and spit me out. If I buy lasers and AA guns, I don't have enough money to defend the ground attack (like the shielded apocalypse tanks in wave 32).
A little help?
This game is cool and ridiculously hard. Achievements-unlock-upgrades sucks. Why grind out 15 recycling centers when they require me to stockpile 1000 credits? How do I win if I'm not spending money? It sucks that it's useless to grind older levels, by and large. However, I have found that level 11 will work as a grind level if done right.
Further, it sucks that you have to do certain things in the actual level to unlock weapons and stations. Again: save 1000 credits. Or: build three Air Support Facilities. It would be something if the requirements were useful but who the hell needs three ASFs? Or: build 10 advanced towers. Those things are expensive and not worth having ten of for the most part, especially in early levels.
Anyway... I'm still playing it. But more out of stubbornness than anything else. Oh, and the hope that the bottleneck opens up and I can sandbox a bit instead barely getting by my creativity and spunk.
Fun game, engaging. Tooltips and some kind of grid for the towers are absolutely necessary, however. Trying to build a concentrated firezone is a trial-and-error nightmare.
Clean looking game; nice music and sound. Overall gameplay is enjoyable, however I agree with other comments that there isn't enough information and customization. We get no details about the trees (attack rate, overall power, spread radius, etc.) and so far as I can tell, there's no way to double-check what the spells do (the white star is still a mystery to me, although I know it kills things).
Also, I think it would be cool if we could select the trees we wanted for a particular battle. I get that certain levels are easier with certain trees, but maybe I don't like easy, or maybe I have a two-tree strategy that works well everywhere. In any event, I'd prefer to pick my trees instead of having them forced on me. I'm being choice-raped on trees (treeped? traped?).
And can we get Kong achievments in the house or what?!
I don't know how early this appears, but on the continent with the two mountain castles (Archfin, I think it's called), there is a dialogue box on the far side of the mountain. If you click it you can fight a werewolf and open up the next fight (if you beat the werewolf). In effect, you could theoretically skip the first third or so of the game. I jumped right past the mountains as soon as I noticed that i could.
Cool game, but the upgrade system is banjaxed. Why bother upgrading anything when the weapon becomes outmoded in the very next level? I wasted about 10k before I thought "Oh, no need to upgrade the shotty-- something better will just be laying on the floor in the next level". So, that's an issue. No complaints otherwise.
We need to be able to fast forward the freakin' dialogue without skipping it. We're on the internet here: you get about two seconds for story exposition before we start pressing buttons so we can chop hip-deep into a forest of orcs.
Cool game; nice concept. Some people have pointed out other problems (oddly useless mothership; no resistance once troops are dead) so I'd just like to lodge an official grinding complaint. Why, God, must I grind and grind? Is balance really that hard?
Try to build more AA Guns - they are stronger in the latest version (be sure to reload the game holding Ctrl + Shift to bypass cache).