An amazing and thought-provoking game.
To me, the essence in this game seems to surround depression; with the constant signs on the screens, like "You are nothing," "You cannot escape," or "Accept that life is pointless." In the end, the "player" find his/hers way out of depression. One way or the other.
Either way, this was quite amazing. 5 stars, my friend.
Very fun and intriguing game.
Somewhat easy as you go on and find the technique that works for you, in my instance a preserver/expander with two shields and a morphing spike. I also very much like invisibility (preserver tree). The enhancer tree seemed useless to me. I'd like to see some improvement on that.
Needs some minor refinement with the mouse aim and controls.
Graphics are very amazing. Animated background and high quality on cells and the map itself.
I also like the day/night cycle.
I'd wish, for the editor, a more varied shape of the cell in general.
Although graphically it's one of the best games I've played, it still needs some polishing here and there on controls. Fun and exciting. 5/5
My theory about the teleporters is that there isn't just one teleporter, but a whole network. The XYZ coordinates belong to an area, and the system connects you to the teleporter in that area. The 32-chambers teleporter was probably very old, hence it was destroyed when attempting to send you back to the lab (or wherever you tried to teleport to.) It may have lasted a teleport in, but not out. Makes me think that it's the oldest, and maybe the first, teleporter in the submachine system, which may suggest that the network was built by someone. Does that make sense?
Short version:
The teleporter is not teleporting, it's opening a portal. When you got teleported to, for instance, the sand room (sub. 4); you didn't see the same teleporter, but a unique teleporter for that area.
Try this one, its hard
http://www.thegamehomepage.com/play/super-stacker-2/Steady-Steady/r0Y0Y004L8jr0Y0Y007g8ft0Y0Y006n6wt0Y0Y005r7tt0Y0Y007k5yr0Y0Y002l8d_c1C1C2U1c1W1W1s1c26261s1c2g2g1s2/