Just had a game where the Dark Ranger AI played 2 Rage Invokers on his first turn (won coin toss). That was -6 life before any counter was able to be played. Next turn, it plays another Rage Invoker, and then next turn another Rage Invoker. 4 in a row. I think they need some looking at in regards to balance, because you can't counter that. If the AI followed the same rules as the player maybe that wouldn't be a problem. For example, because it cheats, it was possible for the AI to play creatures totaling 8 mana on the first turn. Not even a channel type ability was used.
Why does the AI cheat? Assassins for example start with so much mana and get more mana per turn than the player. Then they spam haste creatures and fireball anything you try to put on the field. If they go first, you're already down maybe 3-4 life. Yes, I know change your deck, but as a starting player it's very hard to build effective decks of each type (not enough cards) and this particular type of AI build seems very OP compared to the rest. Almost can't progress past Assassin/Dark Ranger nodes now. And can't make money to buy new packs while stuck on one of these nodes.
I hope the game makes it on Steam, I would definitely buy it there. I would rather buy a game once and play it than pay for stuff for it indefinitely. Well, fun game overall, thanks for it - if I see it on Steam I will definitely shell out some cash.
Can you guys remove the pvp requirement (guard chevrons) from crafting equipment? I don't PVP, so I can never make that equipment and it feels like the game is forcing me to PVP if I ever want to make things like the Enchanted shield and Pirate Bandana. :(