I thought maybe it was to do with materialism, and how you can give a gift that lasts forever, but you don't, and the materialistic girl undervalues the person giving the gifts.
Other explanations seem more plausible, but oh well. My tuppence, I s'pose.
Brilliant game again, some nice updates with regards to the upgrade and achievement system. Going to agree with the general consensus on here, though, and say that I much preferred the platforms to bank on. Brilliant game, regardless. 5/5.
What's wrong with the free-falling level, really? Others took me longer to complete, like the "Death From Above and Beside" or whatever it was called to name but one. It's the classic "I can't do it so it's a bad game" excuse. Not acceptable. 5/5.
There's a glitch on the running minigame when you attain level 150. The first barrel you jump and clear will make you do a bizarre jump again that misses a few frames, and almost always kills you.
The concept is there, but it feels so unfinished. I agree that there should be some sort of real-time evolution of the Earth as you shape it's history, but that's not all it's lacking. I found myself obsessively trial and error-ing everything because the element match-ups aren't logical enough. I recommend for the inevitable sequel, more research should go into what other people would consider a logical combination for a logical outcome. 3/5.
One day, this will be a very good game. It needs to improve the servers that it runs off and possibly have one or two more instructions. Pretty awesome nonetheless, as such problems are down to funding and the dev probably didn't expect so much traffic. 5/5.
Refresh! Those have already been added :)