I'd like to see an undo button, or an easier way to pan, or a way to increase the window size, zooming out is nice but everything stays so small, not using the space of my monitor. I often delete whole lines of puzzle when trying to pan because you have to click the corner every time!
Too many bugs. If you close the crafting window while crafting, you get stuck on a white screen.
If you drop items after being at max weight, you're still stuck and unable to move.
There was an instance where I was unable to attack or move and I just got beaten to death by a lvl 2 snake
If I reset my deck it offers me all the card upgrades before the new card, which means I can't upgrade the new card like I was able to on my first attempt. Is that intentional?
I'd like there to be a 1m or 100k (or a type-in box) for the Research conversion. 10k is too slow to convert to buy the Production upgrade but I don't want to convert X-Trillion gold into Research points.
This reminded me of playing the old lemmings game when I was a kid, it's strange having nostalgic feelings for a game I've never played but I loved it!
If you activate the snowball then click a snowball powerup, it spawns a second ball - which is great. But when your activated ball ends after 30s, the second ball resets its speed and damage back to 1.
I know it's the point and it's in the design of the game but it's too easy. I barely used 1/3 of the clues available, as I was solving them with logic.
You could easily add in a level or a set of levels where you have less clues, and you have to solve them all then finish the puzzle off with logic, that's how I was expecting the later levels to go at first but then they just never went that way. if anything it got easier as the levels went on, just longer to complete.
Honestly, I'm not a fan of the new controls. It's too slippery and I always enjoyed mouse clicking to move. I'm finding it very difficult to get used to and hope the future games bring back click-to-move.
Honestly not a fan, the first one was smart and innovative because it had a minimalistic vibe while still being challenging and enterntaining. This one has too much eye clutter, I'm spending more time trying to figure out what each piece has on it instead of how it interacts with the pieces next to it. It feels like I have to translate the puzzle before I can attempt to complete it.
A tip for everyone struggling with 2-4. The only odd number on the entire board is 3. Check each of the column and row headers and see if you need an odd number, this should allow you to easily place all the threes and then you only have to worry about the even numbers. Be careful locking them though, as some solutions require 2 threes to make a six.
I misspelled it for spacing reasons, sorry!