Lifter: check. Armored tank on lifter: check. Pretty empty place near base without turrets: check. *drops tank and gets out* Enemy helicopter and my tank into water: check. =(
If you are using arakantos strategy, here is a little hint. When knights from enemy team come to you, dont move your knights and attack. It will destroy enemy block ability, but your knights will be attacked from behind, side, get shot by wizards.
I have an idea - support class. This cards appear near commander. Assault cards have (100/n)% chance to hit support, where n is number of total snipers + 1. Siege dont hurt support. Support from 1st team can hit support from second team. Cards which can probably go in: marksman, bombardment tanks e.t.c.
Best game in that puzzle genre ever. Easy switch controls, ability to highlight line and column. If you think that this game is boring, well... 90% games on kong are boring. Even shooters.
"I know that you are hired assasin and expert with knifes, Nurse"
"Oh no! Dont arrest me! I will explain everything!"
"Arrest? Why? You are left-handed and murderer is right-handed. Bye!"
Nice game. The level, in which you had to avoid rockets lot of times was looking epic. Levels 14-15 were fun =). And, in boss fight you looked just like ninja/assasin(teleporting around place).