Wow...the people running the sentry towers are complete morons. "Sir! I can hear explosions, gunfire, and rockets out there! Should we sound the alarm?" "Do you see anyone in the spotlight, soldier?" "No sir, but I think they just blew up one of our tanks!" "DO YOU SEE ANYONE IN THE SPOTLIGHT?" "No sir." "Then wait until you do. There'll be no false alarms on my watch."
"And here we see the garden-variety zombie in its native habitat. Note their obsessive need to pile crates, barrels and other debris into ever-increasingly complex structures. Note also how quickly they rebuild even the most baroque structures within a single day of them being smashed to splinters by passing fire trucks."
Buggy; I've had multiple combats end and force me to refresh as the battle interface doesn't go away...and it seems to cover the "accept" button. Clicking elsewhere doesn't make the "victory/reward" screen go away.
Terrible character movement controls, no ability to switch active team members or even see as far as you can aim, and yet it still manages to avoid being challenging.
I would have rated it higher except there was a glitch in the second half where no one came out (in the hourglass room). Could not continue, and there is no reset button. 2/5.
Whoever lived here was kind of weird. "I'll leave the gun above the fireplace, but I'd better lock up this hammer and these nails!" I hope I didn't eat him.