It would be cool to see an average power per second for units in boot camp, basically their production per cycle divided by how long each cycle takes. Also, why desert warfare? You're making us fight in sand!
We've got that one down as one of our top QoL features already. We're deciding on our April plan this&next week, and we'll likely decide that we can devote more time for updates in April, when we can get through many of them, hopefully this one too :)
As for the desert, I'm afraid mainly down to the assets we worked with on the graphics were prepared for desert. But... the biggest tank battles were/are in desert areas, so there's that as well!
We've got that one down as one of our top QoL features already. We're deciding on our April plan this&next week, and we'll likely decide that we can devote more time for updates in April, when we can get through many of them, hopefully this one too :) As for the desert, I'm afraid mainly down to the assets we worked with on the graphics were prepared for desert. But... the biggest tank battles were/are in desert areas, so there's that as well!