agree with uncrustables. Also, in addition a few things that need improving: crosshair visibility.. make it thicker or have an outline or SOMETHING so its visible in every stage. Also, When you get hit and go invisible, its often hard to find where you are, and i found myself a few times sitting in the middle of a cluster of enemies because of it. As far as weapons go, the melee was more of a gimmick than a viable option, so you may want to just have a melee option as standard, rather than waste valuable money on it, as a free monotony breaker in early levels. Overall not bad, but not fantastic. 3/5
If I Say Graphcis Are Not Too Good But Kk As others are posting, this game COULD be an excellent Arcade RPG-style game. But it's not there yet. Anything I mouse over in my inventory needs to show me how much damage it does, quantity of item, name of item, etc. Melee is indeed useless because too many mobs use ranged attacks from multiple directions. I didn't seem to have enough money to continue buying things at the rate that the game was providing them for me. Training in different bows seems unnecessary and wonky. The puddles of slowing goop, the blinding, all very annoying and contrary to the frenetic pace you seem to try to be employing. 3/5, please revise this game.
I Love It's Too Bad That People Have Not Rated It . I Really Like The Comment Of Ghostguy
It's sad but the only reason why people are rating this low is because they don't know how to play. This is one of the few fighters out there that REALLY focus on strategy instead of just the classic beat em up. Learn to block and you might actually have skill noobs -.-