*Has to go to a practice session* Well, just wait another minute for Stamina, level up, dump the bars and be on my way. *Minute ends* ""...Earned 19,346 gold and 30 experience!" x-x 1.... 1 XP to level up. WHY. D:
How to get to the boss without doing anything else: 1. Get the gun, it's mandatory. 2. Get to the roof. 3. Keep going up on the green floating patches. 4. Find the teleporter. 5. DEFEAT LE BOSS. 'Dat's all. .3.
Changes that should be made:
1. Add a few more badges, maybe one or two, due to the fact that after you reach levels past 100; the last badge isn't difficult to reach.
2. Whenever there's a monster encounter, we actually receive EXP - not just from boss Quests.
3. A tab that depicts all the crafts that we're able to craft.
4. The uses for Gold needs to expand.
5. We should be able to just hold down the mouse for PvP, just like Quests & Raids.
6. Add either a 50 or 100 Stamina/Energy/Honor button for the [W]Raids; since, it takes a while just to dump your bars onto the raids after levels exceeding 300.
7. If you can, try to upgrade the server so that when a WR occurs: lag lessens and the raid server can take up to 14k players.
8. Have it that for the Daily Reward, you change the Callissa set when a player receives all the pieces and have the troops upgrade to troops the map the player is at; since the troops and Callissa's useless for levels 80+ - lest you upgrade Callissa's armor set.
The game needs some more badges, maybe like one or two. Especially since once you get to levels slightly higher than 100, the last badge isn't really all that difficult anymore.