Strategy guide for maps 4+ Max out hero's attack. Then get max health and speed. Do whatever with the rest of the points except no points in archer. For each map: 1. Put mages where enemies are coming. 1-2 per entrance is fine for now. 2. 1 solder by each exit, on last build point. 3. 1 cannon at points in front of soldiers' points. Have soldiers attack only minions and cannons attack enemy closest to end. 4. Mages everywhere else. 5. Have hero kill giants. Prioritize mammoth esp. 6. Upgrade towers based on circumstances: if horde's approaching, upgrade soldiers & cannons, upgrade mages if giants next. Keep the towers around the same level. 7. Spells: save berzerk and meteor for giants. Use wind to pull back minions that get past your defenses. If a ghost gets past the last mage, push it back into the mage's range if you can. Click the promotion links (facebook/twitter stuff)--you get 28 points just for clicking the links! Please + this if it helps. Have fun!
IS it a bad thing that I enjoy watching those villagers crawl, helplessly, with their broken limbs, only to then snatch them up at the last second?
if you choose the evil and black path, you have gauntlet