@RenzMatthewV Both Guardian and Rogue benefit greatly from Reaper as an alternate. Can't go wrong either way.
My team setup was Reaper/Guardian Reaper/Rogue Elementalist/Healer Elementalist/Healer.
Couldn't have been happier with my team setup. In fact, toward the middle of the game non-boss fights became 100% trivial.
I've got the game winning tip for the impossible badge assuming anyone out there is still trying. You want to 'weave' your vertical seams as much as possible across the tower. That means you want to shun your natural instincts to use long blocks to fill holes whenever possible. If you've had to go 'up' in a certain spot for a while, make a point to use as many angled bricks as possible to connect that bit to the other side. ANY GAP will create problems in the future, unless you're close to the end, if any part of your tower starts to rock you might as well give it up and start fresh. Toward the end, you can use the bricks by moving into the side or speed dropping to knock your tower back into alignment but this is a dangerous gamble.
I was at it for about 2.5 hours till I nailed it and even then I only just barely got away with the base of my tower starting to give.
Great game, I never got bored with it because I always had something to do or at least pay attention to. People who make games similar to this should take notes.
I'll echo that the controls take a minute to get oriented with, but short after that it's a breeze. It's just a matter of how you think about the space you're working with, really.
Other than that, it's a cool puzzler that'll actually get your brain going rather than sitting on your ass clicking the i-win button which a bunch of recent games seem to be about. 5/5
I really like this, most racing games wind up pissing me off. Random things I like:
1) Not racing 'against' AI vehicles, no need for them to 'tether'. re going to melt out of your face, and without needing to squint to see some horrid horizon.
This game beats a bunch of A titles on consoles. =)