Really decent game, I feel that it could use some additional tuning. From the sound of the initial description, you mention a Team, which I think could be a huge improvement to the game. Allowing for multiple units in battle could be a very large difficulty spike for the later tournaments, with mixes of speedy units, defensive units, and attack units. This would make training take longer, as you'd have multiple units to juggle and also make over-powering a single unit folly, as a well balanced team would quickly cripple a singularly focused team.
A second subject was the monotony of a rather diminutive 3 'mini-games' for training. I felt rather low on funds, and to counter both you could include something that falls in line with sponsors. You could have PR campaigns to increase the potency of a single sponsor, perhaps have ad campaigns to work towards unique parts not available in the mecha shop, and other such additions.
I really enjoyed this game. The upgrades were something to help elongate the game, but not to the point were it was simply an upgrade grindfest. The story was also cute and simple, giving the game it's unique flavor. While the game certainly isn't a generational barrier breaker, It sets out to be it's vest within it's field and does it well. 5/5
I've played this game several times from start to finish on several sites, and i love it every time. You take an addictive gameplay element, tweak it enough to make it unique, then add a bit of story to it to make it memorable.
Ha...might wanna stick to guns your trained in. Switched to a Machine Gun when i'm trained with long guns -MissMissMissMissMissMissMissMissMissMissMissMissMissMissMissMissMissMissMissHitMissMissMissMissMissMissMissMiss- Yeah, not so good X_X