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Protector III

Play Protector III

May. 08, 2009

Rating: 0

still need more XP/level, or decrease the XP increase to 10% instead of 20% A way to 'respec' your skill points would be nice as well

Protector III

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May. 07, 2009

Rating: 0

kinda buggy, and seriously do something about the grind, need to get like 2x the exp you do otherwise you're talking 7 maps per level--or more

Frontline Defense First Assault

Play Frontline Defense First Assault

Apr. 25, 2009

Rating: 0

horrible game

FutureWars: Rise of Raze

Play FutureWars: Rise of Raze

Feb. 20, 2009

Rating: 1

... this constitutes a game? wow... terrible

Mud and Blood 2

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Sep. 13, 2008

Rating: 0

25590 score 2290 germans killed 90 troops lost... after a while it just gets boring... and you find yourself buying 9 tanks just to see what happens

Mud and Blood 2

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Sep. 12, 2008

Rating: 0

well... my 2200 dead german, 15000 point game says I've figured the game out... only lost because I chain-taunted like 50 rounds without rebuilding a single unit

Mud and Blood 2

Play Mud and Blood 2

Sep. 09, 2008

Rating: 0

just had 2 tanks disappear--no explode, disappear completely--no wreckage, no anti-tank units on the map, no arty, no airstrikes... just... poof 40 lost TP = gamebreaking

Mud and Blood 2

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Sep. 08, 2008

Rating: 0

and, as was mentioned before, taunting causes alot harder waves

Mud and Blood 2

Play Mud and Blood 2

Sep. 08, 2008

Rating: 0

not... that i'm complaining--but i just had 8 enem disappear when another wave started in

Mud and Blood 2

Play Mud and Blood 2

Sep. 08, 2008

Rating: 0

had a supply drop land in the center--but a german in the very top-right of the screen picked it up (flickered over there for 1/2 a second)

Mud and Blood 2

Play Mud and Blood 2

Sep. 08, 2008

Rating: 0

needs another patch for the current bugs

Mud and Blood 2

Play Mud and Blood 2

Sep. 07, 2008

Rating: 0

and please make enemy/ally capture radius for supplies equal--I dont want an advantage--but when they're 2x as far as i am, and they cap it, seems prejudical.

Mud and Blood 2

Play Mud and Blood 2

Sep. 07, 2008

Rating: 0

promoted officers (previous enlisted) do not count as officers when calling for artillery/air support--they should.

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

medics need to heal for 5 continuous points before moving--so you dont have a medic walk half a map, heal 1 point, walk away to another guy, heal 1 point, etc etc--have him heal 5 pts at a time b4 he checks for next priority target

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

whenever you use heroism on a disabled unit there is no effect--but you still lose the hefty 4 point cost

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

needs an actual way to SAVE a rank, starting from scratch kinda kills the game

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

oh, and a mute button

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

still have issues with just... randomly losing, as in I have >NO< crosses, and 2 troops up and i just... lose, most recently that happened with like... 8 tactical points--I was far from dead.

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

directed fire not free (just tested it) --says it should be in the game info, but the tooltip still has the old one

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

NOT 1 point/kill... thats insane--but maybe 1pt per 10 kills

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