You're gonna be rockin', rollin', crushing knights and peasants. You're gonna have a good time. Then you're going to get a level designed by Dim; and the only thing being crushed will be your patience and enjoyment :p
Fair warning: Heroic Dash is about the worst power-up in this, or any other game, ever. Why Napalm Wave a helicopter or some cars to death when you can simple run up the screen for a few seconds into a screen full of undamaged enemies?
Would be nice to have more save points around the tough bits. It's annoying to miss a jump and then have to redo a part, and also walk back to that point.
When you get the semi:
On the first large hill with the first big pile of crates, if you boost just enough you can clear all the crates, save some ammo for the blue zombies, and not wreck when you land.
Also, the blues slow you down a lot less if you hit them above the waist, as they either break in half, or get squished.
Tower 1: the hotel. Tower 2: the elevator required for tower 1 :p
Except for the elevator complaints, this game is perfect. Love that you can watch individual guests. Though the AI could use a slight tweak (you can have 4 or 5 receptions, for example, but they still gang up on one).