This game is fun, but it needs polish. For one thing, there needs to be an angle gauge so you can at least find your range.
Also, the enemies get too accurate, too quickly. It cheapens the game.
Blah, after playing SCHMDX3, I realize that the only reason this game was ever challenging at all is because some of the songs are so off-sync it hurts.
Fact: Being a beginner means that people will view your game with slightly lower standards than usual.
Myth: Being a beginner is a good reason to release half-baked, buggy games.
Conclusion: The collision checking is off, the character is too big, the spikes are too slow. Send this back, _it's not done yet._
Man, this is rapidly overtaking "The Unfair Platform Game" as the flash game that most easily stirs up a blind rage.
The sharks shouldn't be quite that fast.
I think this is a fantastic game, but it only works perfectly on some machines.
And yes, there ARE some instances when notes won't register perfectly. The last few seconds of "Broked it" and "My Heart Up Your Ass" on Pro difficulty are the main culprits.
No, no, no...it's a boring, done to death concept, and it needs a lot of work.
First, I think the multiple ant squishing has potential as a combo system of some sort, but you should really make a circle around the cursor showing exactly what area is being targeted.
The game is also rather easy...maybe add more red ants? More than one music track, as well as some sound effects, would be a well-received change.
2/5
Fairy dust quest is bugged; I spent an hour killing monsters in Dreamwood area 1 . They dropped 2 on my first way through, but 85 kills later I'm still looking for the third. Bug, or am I just really unlucky?
Hey, this game is awesome!
It's as challenging as I expect an RPG to be, and the character classes really work together well strategically.
I do think that there should be more difficulty levels, to make it more accessible to less experienced gamers.