And I've now hit the point where I'm fed up with the game. Sick of gaining battle points and then being knocked down to less than I started. Fix the system.
Also the whole system of losing points when losing battles blows since our progression is tied to those points. I'm okay with not giving points on losses, but don't take them away. How can you catch up and compete so you actually can win if you can't get the points needed to unlock the new commanders/cards?
Don't know if not letting people play the game when they want to is such a good design plan. Energy systems like this are usually more of a bane than a boon.
Absolutely no excuse for having to create an account when we're already logged into our Kongregate account. Figure out how to use our Kongregate account or don't publish on Kongregate.
Great game. Few things that I noticed. First, the spell that does damage and heals you for it bugs out when you select it. You cannot leave the targeting mode by clicking on the spell again. Also, you shouldn't lose your binded monster when you go to the next area. Or at least the spell should recharge itself if you do. It leaves the sorcerer very fragile when that happens for no reason I see.
Funny at how all the comments pointing out any faults are being downvoted. Can't tell if it's actual players doing it or something more planned from the publisher's side.
Sorry to disappoint you but that is not us. Actually we already have implemented some of the Kong feedback where possible and constructive and we are already working on things like friendly PvP and PvP between different servers but that may still take some weeks as the implementation is more complicated than you might think.
Great game. Only 2 issues I can think of really. First, keeping your momentum going when you enter a screen is a neat concept, but when you're entering a screen and flying directly into a death trap or enemy, you're forced to sit there and watch you die repeatedly until you run out of lives. That's not fun. Also, and not as big, there needs to be a fast forward through the game over screen. It wastes time where we could be getting back into the rolling. The game is very good overall though.
I took off a star literally just for the obnoxious "sogood" loud intro. Lower the volume on that. Other than that the game is pretty good. Could use some polishing but it's at its base mechanics very good.
Sorry to disappoint you but that is not us. Actually we already have implemented some of the Kong feedback where possible and constructive and we are already working on things like friendly PvP and PvP between different servers but that may still take some weeks as the implementation is more complicated than you might think.